Document pokedude battle controller, 1
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+10
-1
@@ -616,6 +616,15 @@ struct MonSpritesGfx
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u16 *multiUseBuffer;
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};
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struct PokedudeBattlerState
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{
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u8 action_idx;
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u8 move_idx;
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u8 timer;
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u8 msg_idx;
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u8 saved_bg0y;
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};
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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@@ -661,7 +670,7 @@ extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern bool8 gDoingBattleAnim;
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extern u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT];
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extern struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
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extern u8 *gUnknown_2022BB8;
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extern u8 *gUnknown_2022BBC;
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extern void (*gBattleMainFunc)(void);
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