Address review comments; doc round 2
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@@ -1226,7 +1226,7 @@ static void sub_80303A8(u8 taskId)
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case 2:
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PlaySE(SE_REGI);
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if (IsMonGettingExpSentOut())
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sub_811E5B8(sprite->pos1.x + sprite->pos2.x,
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CreateLevelUpVerticalSpritesTask(sprite->pos1.x + sprite->pos2.x,
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sprite->pos1.y + sprite->pos2.y,
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10000,
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10000,
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@@ -1235,7 +1235,7 @@ static void sub_80303A8(u8 taskId)
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++data[15];
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break;
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case 3:
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if (!sub_811E680())
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if (!LevelUpVerticalSpritesTaskIsRunning())
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{
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sprite->invisible = FALSE;
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++data[15];
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