Merge branch 'master' into quest_log

This commit is contained in:
PikalaxALT
2018-11-21 09:00:41 -05:00
44 changed files with 5266 additions and 6718 deletions
+1
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@@ -16,5 +16,6 @@ void trainer_flag_clear(u16);
void BattleSetup_StartTrainerBattle(void);
u8 *BattleSetup_GetScriptAddrAfterBattle(void);
u8 *BattleSetup_GetTrainerPostBattleScript(void);
void sub_80803FC(void);
#endif // GUARD_BATTLE_SETUP_H
+2
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@@ -1,6 +1,8 @@
#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
// TODO: Get correct names and numbers
#define FLAG_0x001 0x1
#define FLAG_0x002 0x2
#define FLAG_0x003 0x3
+118
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@@ -0,0 +1,118 @@
#ifndef GUARD_METATILE_BEHAVIORS
#define GUARD_METATILE_BEHAVIORS
#define METATILE_COUNT 0xF0
#define MB_NORMAL 0x00
#define MB_01 0x01
#define MB_TALL_GRASS 0x02
#define MB_CAVE 0x08
#define MB_0A 0x0A
#define MB_0B 0x0B
#define MB_0C 0x0C
#define MB_POND_WATER 0x10
#define MB_SEMI_DEEP_WATER 0x11
#define MB_DEEP_WATER 0x12
#define MB_WATERFALL 0x13
#define MB_SPLASHING_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_WATERFALL_BOTTOM 0x17
#define MB_19 0x19
#define MB_1A 0x1A
#define MB_1B 0x1B
#define MB_STRENGTH_BUTTON 0x20
#define MB_21 0x21
#define MB_22 0x22
#define MB_ICE 0x23
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_ROCK_STAIRS 0x2A
#define MB_SAND 0x2B
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
#define MB_IMPASSABLE_SOUTH 0x33
#define MB_IMPASSABLE_NORTHEAST 0x34
#define MB_IMPASSABLE_NORTHWEST 0x35
#define MB_IMPASSABLE_SOUTHEAST 0x36
#define MB_IMPASSABLE_SOUTHWEST 0x37
#define MB_JUMP_EAST 0x38
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
#define MB_WALK_WEST 0x41
#define MB_WALK_NORTH 0x42
#define MB_WALK_SOUTH 0x43
#define MB_SLIDE_EAST 0x44
#define MB_SLIDE_WEST 0x45
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_UNKNOWN_MOVEMENT_48 0x48
#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
#define MB_SPIN_RIGHT 0x54
#define MB_SPIN_LEFT 0x55
#define MB_SPIN_UP 0x56
#define MB_SPIN_DOWN 0x57
#define MB_STOP_SPINNING 0x58
#define MB_CAVE_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
#define MB_WEST_ARROW_WARP 0x63
#define MB_NORTH_ARROW_WARP 0x64
#define MB_SOUTH_ARROW_WARP 0x65
#define MB_FALL_WARP 0x66
#define MB_REGULAR_WARP 0x67
#define MB_68 0x68
#define MB_WARP_DOOR 0x69
#define MB_UP_ESCALATOR 0x6A
#define MB_DOWN_ESCALATOR 0x6B
#define MB_UNKNOWN_WARP_6C 0x6C
#define MB_UNKNOWN_WARP_6D 0x6D
#define MB_UNKNOWN_WARP_6E 0x6E
#define MB_UNKNOWN_WARP_6F 0x6F
#define MB_UNION_ROOM_WARP 0x71
#define MB_COUNTER 0x80
#define MB_BOOKSHELF 0x81
#define MB_POKEMART_SHELF 0x82
#define MB_PC 0x83
#define MB_SIGNPOST 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEMON_CENTER_SIGN 0x87
#define MB_POKEMART_SIGN 0x88
#define MB_CABINET 0x89
#define MB_KITCHEN 0x8A
#define MB_DRESSER 0x8B
#define MB_SNACKS 0x8C
#define MB_8D 0x8D
#define MB_BATTLE_RECORDS 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_FOOD 0x90
#define MB_INDIGO_PLATEAU_MARK_DPAD 0x91
#define MB_INDIGO_PLATEAU_MARK_2_DPAD 0x92
#define MB_BLUEPRINTS 0x93
#define MB_PAINTING 0x94
#define MB_POWER_PLANT_MACHINE 0x95
#define MB_TELEPHONE 0x96
#define MB_COMPUTER 0x97
#define MB_ADVERTISING_POSTER 0x98
#define MB_FOOD_SMELLS_TASTY 0x99
#define MB_TRASH_BIN 0x9A
#define MB_CUP 0x9B
#define MB_PORTHOLE 0x9C
#define MB_BLINKING_LIGHTS 0x9E
#define MB_9F 0x9F
#define MB_IMPRESSIVE_MACHINE 0xA0
#define MB_VIDEO_GAME 0xA1
#define MB_BURGLARY 0xA2
#define MB_A3 0xA3
#define MB_CYCLING_ROAD_PULL_DOWN 0xD0
#define MB_CYCLING_ROAD_PULL_DOWN_GRASS 0xD1
#endif // GUARD_METATILE_BEHAVIORS
+117
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@@ -0,0 +1,117 @@
#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
enum
{
step_00,
step_01,
step_02,
step_03,
slow_step_down,
slow_step_up,
slow_step_left,
slow_step_right,
step_down,
step_up,
step_left,
step_right,
fast_step_down,
fast_step_up,
fast_step_left,
fast_step_right,
step_10,
step_11,
step_12,
step_13,
step_14,
step_15,
step_16,
step_17,
step_18,
step_19,
step_1a,
step_1b,
step_1c,
step_1d,
step_1e,
step_1f,
step_20,
step_21,
step_22,
step_23,
step_24,
step_25,
step_26,
step_27,
step_28,
step_29,
step_2a,
step_2b,
step_2c,
step_2d,
step_2e,
step_2f,
step_30,
step_31,
step_32,
step_33,
step_34,
step_35,
step_36,
step_37,
step_38,
step_39,
step_3a,
step_3b,
step_3c,
step_3d,
step_3e,
step_3f,
step_40,
step_41,
step_42,
step_43,
step_44,
step_45,
step_46,
step_47,
step_48,
step_49,
step_4a,
step_4b,
step_4c,
step_4d,
step_4e,
step_4f,
step_50,
step_51,
step_52,
step_53,
step_54,
step_55,
step_56,
step_57,
step_58,
step_59,
step_5a,
step_5b,
step_5c,
step_5d,
step_5e,
step_5f,
step_60,
step_61,
step_62,
step_63,
step_64,
step_65,
step_91 = 0x91,
step_92,
step_96 = 0x96,
step_end = 0xfe,
};
#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
+4
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@@ -377,4 +377,8 @@ extern const u8 SecretBase_RedCave1_Text_2758CC[];
extern const u8 gUnknown_84178D0[];
extern const u8 gUnknown_84178DA[];
// vs_seeker
extern const u8 gUnknown_81C137C[];
extern const u8 gUnknown_81C13D6[];
extern const u8 gUnknown_81C1429[];
#endif //GUARD_EVENT_SCRIPTS_H
+3 -1
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@@ -68,7 +68,9 @@ enum FieldEffectScriptIdx
FLDEFF_USE_FLY_ANCIENT_TOMB,
FLDEFF_PCTURN_ON,
FLDEFF_HALL_OF_FAME_RECORD,
FLDEFF_USE_TELEPORT
FLDEFF_USE_TELEPORT,
FLDEFF_UNK_40,
FLDEFF_UNK_41 // TODO: related to vs_seeker
};
extern u32 gFieldEffectArguments[8];
+3
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@@ -80,6 +80,9 @@ u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct MapObject *, struct Sprite *);
void sub_8063CA4(struct MapObject *, u8);
void npc_coords_shift_still(struct MapObject *);
void sub_805FE7C(struct MapObject *, u8);
void npc_set_running_behaviour_etc(struct MapObject *, u8);
// Exported data declarations
+1
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@@ -4,5 +4,6 @@
#include "global.h"
u8 GetLeadMonIndex(void);
void TV_PrintIntToStringVar(u8, int);
#endif // GUARD_FIELD_SPECIALS_H
+5 -3
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@@ -1,5 +1,5 @@
#ifndef GUARD_item_menu_H
#define GUARD_item_menu_H
#ifndef GUARD_ITEM_MENU_H
#define GUARD_ITEM_MENU_H
#include "global.h"
@@ -7,8 +7,10 @@
// Exported RAM declarations
extern u16 gUnknown_203AD30;
// Exported ROM declarations
void sub_81AAC50(void);
void sub_81AAC70(void);
#endif //GUARD_item_menu_H
#endif //GUARD_ITEM_MENU_H
+9
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@@ -0,0 +1,9 @@
#ifndef GUARD_ITEM_USE_H
#define GUARD_ITEM_USE_H
#include "global.h"
void sub_80A1E0C(u8);
void sub_80A2294(u8, u8, u16, u16);
#endif //GUARD_ITEM_USE_H
+149 -144
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@@ -3,149 +3,154 @@
#include "global.h"
bool8 ShouldDoJumpLandingDustEffect(u8);
bool8 MetatileBehavior_IsEncounterTile(u8);
bool8 MetatileBehavior_IsJumpEast(u8);
bool8 MetatileBehavior_IsJumpWest(u8);
bool8 MetatileBehavior_IsJumpNorth(u8);
bool8 MetatileBehavior_IsJumpSouth(u8);
bool8 MetatileBehavior_IsPokeGrass(u8);
bool8 MetatileBehavior_IsSandOrDeepSand(u8);
bool8 MetatileBehavior_IsDeepSand(u8);
bool8 MetatileBehavior_IsReflective(u8);
bool8 MetatileBehavior_IsIce(u8);
bool8 MetatileBehavior_IsWarpDoor(u8);
bool8 MetatileBehavior_IsDoor(u8);
bool8 MetatileBehavior_IsEscalator(u8);
bool8 MetatileBehavior_IsMB_04(u8);
bool8 MetatileBehavior_IsLadder(u8);
bool8 MetatileBehavior_IsNonAnimDoor(u8);
bool8 MetatileBehavior_IsDeepSouthWarp(u8);
bool8 MetatileBehavior_IsSurfableWaterOrUnderwater(u8);
bool8 MetatileBehavior_IsEastArrowWarp(u8);
bool8 MetatileBehavior_IsWestArrowWarp(u8);
bool8 MetatileBehavior_IsNorthArrowWarp(u8);
bool8 MetatileBehavior_IsSouthArrowWarp(u8);
bool8 MetatileBehavior_IsArrowWarp(u8);
bool8 MetatileBehavior_IsMoveTile(u8);
bool8 MetatileBehavior_IsIce_2(u8);
bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8);
bool8 MetatileBehavior_IsMB_05(u8);
bool8 MetatileBehavior_IsWalkNorth(u8);
bool8 MetatileBehavior_IsWalkSouth(u8);
bool8 MetatileBehavior_IsWalkWest(u8);
bool8 MetatileBehavior_IsWalkEast(u8);
bool8 MetatileBehavior_IsNorthwardCurrent(u8);
bool8 MetatileBehavior_IsSouthwardCurrent(u8);
bool8 MetatileBehavior_IsWestwardCurrent(u8);
bool8 MetatileBehavior_IsEastwardCurrent(u8);
bool8 MetatileBehavior_IsSlideNorth(u8);
bool8 MetatileBehavior_IsSlideSouth(u8);
bool8 MetatileBehavior_IsSlideWest(u8);
bool8 MetatileBehavior_IsSlideEast(u8);
bool8 MetatileBehavior_IsCounter(u8);
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsPC(u8);
bool8 MetatileBehavior_IsCableBoxResults1(u8);
bool8 MetatileBehavior_IsSecretBaseOpen(u8);
bool8 MetatileBehavior_IsSecretBaseCave(u8);
bool8 MetatileBehavior_IsSecretBaseTree(u8);
bool8 MetatileBehavior_IsSecretBaseShrub(u8);
bool8 MetatileBehavior_IsSecretBasePC(u8);
bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8);
bool8 MetatileBehavior_IsMB_B2(u8);
bool8 MetatileBehavior_IsMB_B3(u8);
bool8 MetatileBehavior_IsMB_B9(u8);
bool8 MetatileBehavior_IsMB_C6(u8);
bool8 MetatileBehavior_IsSecretBasePoster(u8);
bool8 MetatileBehavior_IsNormal(u8);
bool8 MetatileBehavior_IsMB_B7(u8);
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
bool8 MetatileBehavior_IsMB_B5(u8);
bool8 MetatileBehavior_IsMB_C3(u8);
bool8 MetatileBehavior_IsMB_C2(u8);
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
bool8 MetatileBehavior_IsMB_BE(u8);
bool8 MetatileBehavior_IsSecretBaseSoundMat(u8);
bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8);
bool8 MetatileBehavior_IsMB_BF(u8);
bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8);
bool8 MetatileBehavior_IsMB_C5(u8);
bool8 MetatileBehavior_HasRipples(u8);
bool8 MetatileBehavior_IsPuddle(u8);
bool8 MetatileBehavior_IsTallGrass(u8);
bool8 MetatileBehavior_IsLongGrass(u8);
bool8 MetatileBehavior_IsBerryTreeSoil(u8);
bool8 MetatileBehavior_IsAsh(u8);
bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8);
bool8 MetatileBehavior_IsBridge(u8);
u8 MetatileBehavior_GetBridgeSth(u8);
u8 MetatileBehavior_8089510(u8);
bool8 MetatileBehavior_IsLandWildEncounter(u8);
bool8 MetatileBehavior_IsWaterWildEncounter(u8);
bool8 MetatileBehavior_IsMB_0B(u8);
bool8 MetatileBehavior_IsMountain(u8);
bool8 MetatileBehavior_IsDiveable(u8);
bool8 MetatileBehavior_IsUnableToEmerge(u8);
bool8 MetatileBehavior_IsShallowFlowingWater(u8);
bool8 MetatileBehavior_IsThinIce(u8);
bool8 MetatileBehavior_IsCrackedIce(u8);
bool8 MetatileBehavior_IsDeepOrOceanWater(u8);
bool8 MetatileBehavior_IsMB_18_OrMB_1A(u8);
bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8);
bool8 MetatileBehavior_IsEastBlocked(u8);
bool8 MetatileBehavior_IsWestBlocked(u8);
bool8 MetatileBehavior_IsNorthBlocked(u8);
bool8 MetatileBehavior_IsSouthBlocked(u8);
bool8 MetatileBehavior_IsShortGrass(u8);
bool8 MetatileBehavior_IsHotSprings(u8);
bool8 MetatileBehavior_IsWaterfall(u8);
bool8 MetatileBehavior_IsFortreeBridge(u8);
bool8 MetatileBehavior_IsPacifilogVerticalLog1(u8);
bool8 MetatileBehavior_IsPacifilogVerticalLog2(u8);
bool8 MetatileBehavior_IsPacifilogHorizontalLog1(u8);
bool8 MetatileBehavior_IsPacifilogHorizontalLog2(u8);
bool8 MetatileBehavior_IsPacifidlogLog(u8);
bool8 MetatileBehavior_IsTrickHousePuzzleDoor(u8);
bool8 MetatileBehavior_IsRegionMap(u8);
bool8 MetatileBehavior_IsClosedSootopolisGymDoor(u8);
bool8 MetatileBehavior_IsUnknownClosedDoor(u8);
bool8 MetatileBehavior_IsRoulette(u8);
bool8 MetatileBehavior_IsPokeblockFeeder(u8);
bool8 MetatileBehavior_IsSecretBaseJumpMat(u8);
bool8 MetatileBehavior_IsSecretBaseSpinMat(u8);
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8);
bool8 MetatileBehavior_IsAquaHideoutWarp(u8);
bool8 MetatileBehavior_IsWarpOrBridge(u8);
bool8 MetatileBehavior_IsMossdeepGymWarp(u8);
bool8 MetatileBehavior_IsSurfableFishableWater(u8);
bool8 MetatileBehavior_IsMtPyreHole(u8);
bool8 MetatileBehavior_IsCrackedFloorHole(u8);
bool8 MetatileBehavior_IsCrackedFloor(u8);
bool8 MetatileBehavior_IsMuddySlope(u8);
bool8 MetatileBehavior_IsBumpySlope(u8);
bool8 MetatileBehavior_IsIsolatedVerticalRail(u8);
bool8 MetatileBehavior_IsIsolatedHorizontalRail(u8);
bool8 MetatileBehavior_IsVerticalRail(u8);
bool8 MetatileBehavior_IsHorizontalRail(u8);
bool8 MetatileBehavior_IsSeaweed(u8);
bool8 MetatileBehavior_IsRunningDisallowed(u8);
bool8 MetatileBehavior_IsCuttableGrass(u8);
bool8 MetatileBehavior_IsRunningShoesInstruction(u8);
bool8 MetatileBehavior_IsPictureBookShelf(u8);
bool8 MetatileBehavior_IsBookShelf(u8);
bool8 MetatileBehavior_IsPokeCenterBookShelf(u8);
bool8 MetatileBehavior_IsVase(u8);
bool8 MetatileBehavior_IsTrashCan(u8);
bool8 MetatileBehavior_IsShopShelf(u8);
bool8 MetatileBehavior_IsBlueprint(u8);
bool8 MetatileBehavior_IsBattlePyramidWarp(u8);
bool8 MetatileBehavior_IsPlayerFacingWirelessBoxResults(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsCableBoxResults2(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsQuestionnaire(u8);
bool8 MetatileBehavior_IsLongGrass_Duplicate(u8);
bool8 MetatileBehavior_IsLongGrassSouthEdge(u8);
bool8 MetatileBehavior_IsTrainerHillTimer(u8);
bool8 MetatileBehavior_UnusedReturnTrue(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpEast(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpWest(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpNorth(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior);
bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB21OrWaterfallBottom(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior);
bool8 MetatileBehavior_IsReflective(u8 metatileBehavior);
bool8 MetatileBehavior_IsIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsWarpDoor(u8 metatileBehavior);
bool8 MetatileBehavior_IsWarpDoor_2(u8 metatileBehavior);
bool8 MetatileBehavior_IsEscalator(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnknownWarp6C(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnknownWarp6D(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnknownWarp6E(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnknownWarp6F(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnknownWarp6C_to_6F(u8 metatileBehavior);
bool8 MetatileBehavior_IsLadder(u8 metatileBehavior);
bool8 MetatileBehavior_IsCaveDoor(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_2(u8 metatileBehavior);
bool8 MetatileBehavior_IsSurfable(u8 metatileBehavior);
bool8 MetatileBehavior_IsSemiDeepWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsEastArrowWarp(u8 metatileBehavior);
bool8 MetatileBehavior_IsWestArrowWarp(u8 metatileBehavior);
bool8 MetatileBehavior_IsNorthArrowWarp(u8 metatileBehavior);
bool8 MetatileBehavior_IsSouthArrowWarp(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsArrowWarp(u8 metatileBehavior);
bool8 MetatileBehavior_IsForcedMovementTile(u8 metatileBehavior);
bool8 MetatileBehavior_IsIce_2(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnknownMovement48(u8 metatileBehavior);
bool8 MetatileBehavior_IsWalkNorth(u8 metatileBehavior);
bool8 MetatileBehavior_IsWalkSouth(u8 metatileBehavior);
bool8 MetatileBehavior_IsWalkWest(u8 metatileBehavior);
bool8 MetatileBehavior_IsWalkEast(u8 metatileBehavior);
bool8 MetatileBehavior_IsNorthwardCurrent(u8 metatileBehavior);
bool8 MetatileBehavior_IsSouthwardCurrent(u8 metatileBehavior);
bool8 MetatileBehavior_IsWestwardCurrent(u8 metatileBehavior);
bool8 MetatileBehavior_IsEastwardCurrent(u8 metatileBehavior);
bool8 MetatileBehavior_IsSlideNorth(u8 metatileBehavior);
bool8 MetatileBehavior_IsSlideSouth(u8 metatileBehavior);
bool8 MetatileBehavior_IsSlideWest(u8 metatileBehavior);
bool8 MetatileBehavior_IsSlideEast(u8 metatileBehavior);
bool8 MetatileBehavior_IsCounter(u8 metatileBehavior);
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDirection);
bool8 MetatileBehavior_IsPC(u8 metatileBehavior);
bool8 MetatileBehavior_IsPondWaterOrPuddle(u8 metatileBehavior);
bool8 MetatileBehavior_IsPuddle(u8 metatileBehavior);
bool8 MetatileBehavior_IsTallGrass_2(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_3(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_4(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_5(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_6(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_7(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsMB_01(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsTallGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB0B(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB0C(u8 metatileBehavior);
bool8 MetatileBehavior_IsDeepOrSemiDeepWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB19(u8 metatileBehavior);
bool8 MetatileBehavior_IsWaterfallBottom(u8 metatileBehavior);
bool8 MetatileBehavior_IsThinIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsDeepSemiDeepOrSplashingWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB1A(u8 metatileBehavior);
bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8 metatileBehavior);
bool8 MetatileBehavior_IsEastBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_IsWestBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_IsNorthBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_IsSouthBlocked(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_8(u8 metatileBehavior);
bool8 MetatileBehavior_IsHotSprings(u8 metatileBehavior);
bool8 MetatileBehavior_IsWaterfall(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_9(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_2(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_3(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_4(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_10(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_11(u8 metatileBehavior);
bool8 MetatileBehavior_IsRegionMap(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_5(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_6(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_7(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_8(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_12(u8 metatileBehavior);
bool8 MetatileBheavior_IsMB_68(u8 metatileBehavior);
bool8 MetatileBehavior_IsRegularWarp(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnionRoomWarp(u8 metatileBehavior);
bool8 MetatileBehavior_IsWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsFallWarp(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_13(u8 metatileBehavior);
bool8 MetatileBehavior_IsCyclingRoadPullDownTile(u8 metatileBehavior);
bool8 MetatileBehavior_IsCyclingRoadPullDownTileGrass(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_14(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_15(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_16(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_17(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_18(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB22(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB0A(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_9(u8 metatileBehavior);
bool8 MetatileBehavior_IsBookshelf(u8 metatileBehavior);
bool8 MetatileBehavior_IsPokeMartShelf(u8 metatileBehavior);
bool8 MetatileBehavior_IsPlayerFacingPokemonCenterSign(u8 tile, u8 playerDirection);
bool8 MetatileBehavior_IsPlayerFacingPokeMartSign(u8 tile, u8 playerDirection);
bool8 MetatileBehavior_UnusedReturnFalse_10(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_11(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_12(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedReturnFalse_13(u8 metatileBehavior);
bool8 sub_805A2BC(u8 metatileBehavior, u8 playerDirection);
bool8 MetatileBehavior_UnusedIsSpinRight(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsSpinLeft(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsSpinUp(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsSpinDown(u8 metatileBehavior);
bool8 MetatileBehavior_IsStopSpinning(u8 metatileBehavior);
bool8 MetatileBehavior_IsSpinTile(u8 metatileBehavior);
bool8 MetatileBehavior_IsSignpost(u8 metatileBehavior);
bool8 MetatileBehavior_IsCabinet(u8 metatileBehavior);
bool8 MetatileBehavior_IsKitchen(u8 metatileBehavior);
bool8 MetatileBehavior_IsDresser(u8 metatileBehavior);
bool8 MetatileBehavior_IsSnacks(u8 metatileBehavior);
bool8 MetatileBehavior_IsStrengthButton(u8 metatileBehavior);
bool8 MetatileBehavior_IsPlayerFacingMB_8D(u8 tile, u8 playerDirection);
bool8 MetatileBehavior_IsPlayerFacingBattleRecords(u8 tile, u8 playerDirection);
bool8 MetatileBehavior_IsQuestionnaire(u8 metatileBehavior);
bool8 MetatileBehavior_IsIndigoPlateauMark(u8 metatileBehavior);
bool8 MetatileBehavior_IsIndigoPlateauMark2(u8 metatileBehavior);
bool8 MetatileBehavior_IsFood(u8 metatileBehavior);
bool8 MetatileBehavior_IsRockStairs(u8 metatileBehavior);
bool8 MetatileBehavior_IsBlueprints(u8 metatileBehavior);
bool8 MetatileBehavior_IsPainting(u8 metatileBehavior);
bool8 MetatileBehavior_IsPowerPlantMachine(u8 metatileBehavior);
bool8 MetatileBehavior_IsTelephone(u8 metatileBehavior);
bool8 MetatileBehavior_IsComputer(u8 metatileBehavior);
bool8 MetatileBehavior_IsAdvertisingPoster(u8 metatileBehavior);
bool8 MetatileBehavior_IsTastyFood(u8 metatileBehavior);
bool8 MetatileBehavior_IsTrashBin(u8 metatileBehavior);
bool8 MetatileBehavior_IsCup(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_19(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse_20(u8 metatileBehavior);
bool8 MetatileBehavior_IsBlinkingLights(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB9F(u8 metatileBehavior);
bool8 MetatileBehavior_IsImpressiveMachine(u8 metatileBehavior);
bool8 MetatileBehavior_IsVideoGame(u8 metatileBehavior);
bool8 MetatileBehavior_IsBurglary(u8 metatileBehavior);
bool8 MetatileBehavior_IsMBA3(u8 metatileBehavior);
extern u8 gUnknown_8353068[];
#endif // GUARD_METATILE_BEHAVIOR
-179
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@@ -1,179 +0,0 @@
#ifndef GUARD_METATILE_BEHAVIORS
#define GUARD_METATILE_BEHAVIORS
#define MB_NORMAL 0x00
#define MB_TALL_GRASS 0x02
#define MB_LONG_GRASS 0x03
#define MB_04 0x04
#define MB_05 0x05
#define MB_DEEP_SAND 0x06
#define MB_SHORT_GRASS 0x07
#define MB_CAVE 0x08
#define MB_LONG_GRASS_SOUTH_EDGE 0x09
#define MB_NO_RUNNING 0x0A
#define MB_0B 0x0B
#define MB_MOUNTAIN_TOP 0x0C
#define MB_BATTLE_PYRAMID_WARP 0x0D
#define MB_MOSSDEEP_GYM_WARP 0x0E
#define MB_MT_PYRE_HOLE 0x0F
#define MB_POND_WATER 0x10
#define MB_SEMI_DEEP_WATER 0x11
#define MB_DEEP_WATER 0x12
#define MB_WATERFALL 0x13
#define MB_SOOTOPOLIS_DEEP_WATER 0x14
#define MB_OCEAN_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_SHALLOW_WATER 0x17
#define MB_18 0x18
#define MB_NO_SURFACING 0x19
#define MB_1A 0x1A
#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
#define MB_ICE 0x20
#define MB_SAND 0x21
#define MB_SEAWEED 0x22
#define MB_ASHGRASS 0x24
#define MB_25 0x25
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
#define MB_SEAWEED_NO_SURFACING 0x2A
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
#define MB_IMPASSABLE_SOUTH 0x33
#define MB_IMPASSABLE_NORTHEAST 0x34
#define MB_IMPASSABLE_NORTHWEST 0x35
#define MB_IMPASSABLE_SOUTHEAST 0x36
#define MB_IMPASSABLE_SOUTHWEST 0x37
#define MB_JUMP_EAST 0x38
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
#define MB_WALK_WEST 0x41
#define MB_WALK_NORTH 0x42
#define MB_WALK_SOUTH 0x43
#define MB_SLIDE_EAST 0x44
#define MB_SLIDE_WEST 0x45
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
#define MB_NON_ANIMATED_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
#define MB_WEST_ARROW_WARP 0x63
#define MB_NORTH_ARROW_WARP 0x64
#define MB_SOUTH_ARROW_WARP 0x65
#define MB_CRACKED_FLOOR_HOLE 0x66
#define MB_AQUA_HIDEOUT_WARP 0x67
#define MB_LAVARIDGE_GYM_1F_WARP 0x68
#define MB_ANIMATED_DOOR 0x69
#define MB_UP_ESCALATOR 0x6A
#define MB_DOWN_ESCALATOR 0x6B
#define MB_WATER_DOOR 0x6C
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
#define MB_DEEP_SOUTH_WARP 0x6E
#define MB_WARP_OR_BRIDGE 0x70
#define MB_71 0x71
#define MB_ROUTE120_NORTH_BRIDGE_1 0x72
#define MB_ROUTE120_NORTH_BRIDGE_2 0x73
#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
#define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75
#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
#define MB_FORTREE_BRIDGE 0x78
#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C
#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D
#define MB_7E 0x7E
#define MB_ROUTE110_BRIDGE 0x7F
#define MB_COUNTER 0x80
#define MB_PC 0x83
#define MB_CABLE_BOX_RESULTS_1 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEBLOCK_FEEDER 0x87
#define MB_SLOT_MACHINE 0x89
#define MB_ROULETTE 0x8A
#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B
#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
#define MB_8D 0x8D
#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91
#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92
#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95
#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96
#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97
#define MB_SECRET_BASE_SPOT_SHRUB 0x98
#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99
#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
#define MB_BERRY_TREE_SOIL 0xA0
#define MB_SECRET_BASE_PC 0xB0
#define MB_SECRET_BASE_REGISTER_PC 0xB1
#define MB_B2 0xB2
#define MB_B3 0xB3
#define MB_B4 0xB4
#define MB_B5 0xB5
#define MB_B6 0xB6
#define MB_B7 0xB7
#define MB_SECRET_BASE_BALLOON 0xB8
#define MB_B9 0xB9
#define MB_SECRET_BASE_GLITTER_MAT 0xBA
#define MB_SECRET_BASE_JUMP_MAT 0xBB
#define MB_SECRET_BASE_SPIN_MAT 0xBC
#define MB_SECRET_BASE_SOUND_MAT 0xBD
#define MB_BE 0xBE
#define MB_BF 0xBF
#define MB_BED 0xC0
#define MB_C1 0xC1
#define MB_C2 0xC2
#define MB_C3 0xC3
#define MB_SECRET_BASE_TV_SHIELD 0xC4
#define MB_C5 0xC5
#define MB_C6 0xC6
#define MB_SECRET_BASE_POSTER 0xC7
#define MB_C8 0xC8
#define MB_C9 0xC9
#define MB_CA 0xCA
#define MB_CB 0xCB
#define MB_CC 0xCC
#define MB_CD 0xCD
#define MB_CE 0xCE
#define MB_CF 0xCF
#define MB_MUDDY_SLOPE 0xD0
#define MB_BUMPY_SLOPE 0xD1
#define MB_CRACKED_FLOOR 0xD2
#define MB_ISOLATED_VERTICAL_RAIL 0xD3
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
#define MB_VERTICAL_RAIL 0xD5
#define MB_HORIZONTAL_RAIL 0xD6
#define MB_PICTURE_BOOK_SHELF 0xE0
#define MB_BOOKSHELF 0xE1
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
#define MB_VASE 0xE3
#define MB_TRASH_CAN 0xE4
#define MB_SHOP_SHELF 0xE5
#define MB_BLUEPRINT 0xE6
#define MB_CABLE_BOX_RESULTS_2 0xE7
#define MB_WIRELESS_BOX_RESULTS 0xE8
#define MB_TRAINER_HILL_TIMER 0xE9
#define MB_UNKNOWN_CLOSED_DOOR 0xEA
#endif // GUARD_METATILE_BEHAVIORS
+2 -2
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@@ -2,7 +2,6 @@
#define GUARD_NEW_MENU_HELPERS_H
#include "global.h"
#include "text.h"
#include "task.h"
@@ -11,10 +10,11 @@ void sub_81973C4(u8, u8);
void sub_819746C(u8 windowId, bool8 copyToVram);
void sub_81973FC(u8, u8);
u16 AddTextPrinterParametrized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void ( *callback)(u16, struct TextPrinter *), u8 fgColor, u8 bgColor, u8 shadowColor);
void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
void DisplayItemMessageOnField(u8 taskId, u8 bgId, const u8 *src, TaskFunc callback);
void sub_8197434(u8 a0, u8 a1);
void SetStandardWindowBorderStyle(u8 a0, u8 a1);
void sub_8197930(void);
u8 GetPlayerTextSpeed(void);
void sub_80F6F54(u8, u8);
#endif // GUARD_NEW_MENU_HELPERS_H
+7
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@@ -0,0 +1,7 @@
#ifndef GUARD_UNK_810C3A4_H
#define GUARD_UNK_810C3A4_H
void sub_810C604(void);
void sub_810C640(void);
#endif //GUARD_UNK_810C3A4_H
+14
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@@ -0,0 +1,14 @@
#ifndef GUARD_VS_SEEKER_H
#define GUARD_VS_SEEKER_H
#include "global.h"
void Task_VsSeeker_0(u8 taskId);
void sub_810CB90(void);
void sub_810CDE8(void);
int sub_810CE64(u16 a0);
bool8 sub_810CF04(u8 a0);
u8 sub_810CF54();
void sub_810D0D0(void);
#endif //GUARD_VS_SEEKER_H