Merge branch 'master' into quest_log
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@@ -1,6 +1,8 @@
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#ifndef GUARD_CONSTANTS_FLAGS_H
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#define GUARD_CONSTANTS_FLAGS_H
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// TODO: Get correct names and numbers
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#define FLAG_0x001 0x1
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#define FLAG_0x002 0x2
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#define FLAG_0x003 0x3
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@@ -0,0 +1,118 @@
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#ifndef GUARD_METATILE_BEHAVIORS
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#define GUARD_METATILE_BEHAVIORS
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#define METATILE_COUNT 0xF0
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#define MB_NORMAL 0x00
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#define MB_01 0x01
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#define MB_TALL_GRASS 0x02
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#define MB_CAVE 0x08
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#define MB_0A 0x0A
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#define MB_0B 0x0B
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#define MB_0C 0x0C
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#define MB_POND_WATER 0x10
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#define MB_SEMI_DEEP_WATER 0x11
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#define MB_DEEP_WATER 0x12
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#define MB_WATERFALL 0x13
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#define MB_SPLASHING_WATER 0x15
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#define MB_PUDDLE 0x16
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#define MB_WATERFALL_BOTTOM 0x17
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#define MB_19 0x19
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#define MB_1A 0x1A
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#define MB_1B 0x1B
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#define MB_STRENGTH_BUTTON 0x20
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#define MB_21 0x21
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#define MB_22 0x22
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#define MB_ICE 0x23
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#define MB_THIN_ICE 0x26
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#define MB_CRACKED_ICE 0x27
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#define MB_HOT_SPRINGS 0x28
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#define MB_ROCK_STAIRS 0x2A
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#define MB_SAND 0x2B
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#define MB_IMPASSABLE_EAST 0x30
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#define MB_IMPASSABLE_WEST 0x31
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#define MB_IMPASSABLE_NORTH 0x32
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#define MB_IMPASSABLE_SOUTH 0x33
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#define MB_IMPASSABLE_NORTHEAST 0x34
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#define MB_IMPASSABLE_NORTHWEST 0x35
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#define MB_IMPASSABLE_SOUTHEAST 0x36
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#define MB_IMPASSABLE_SOUTHWEST 0x37
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#define MB_JUMP_EAST 0x38
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#define MB_JUMP_WEST 0x39
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#define MB_JUMP_NORTH 0x3A
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#define MB_JUMP_SOUTH 0x3B
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#define MB_JUMP_SOUTHEAST 0x3E
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#define MB_JUMP_SOUTHWEST 0x3F
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#define MB_WALK_EAST 0x40
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#define MB_WALK_WEST 0x41
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#define MB_WALK_NORTH 0x42
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#define MB_WALK_SOUTH 0x43
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#define MB_SLIDE_EAST 0x44
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#define MB_SLIDE_WEST 0x45
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#define MB_SLIDE_NORTH 0x46
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#define MB_SLIDE_SOUTH 0x47
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#define MB_UNKNOWN_MOVEMENT_48 0x48
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#define MB_EASTWARD_CURRENT 0x50
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#define MB_WESTWARD_CURRENT 0x51
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#define MB_NORTHWARD_CURRENT 0x52
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#define MB_SOUTHWARD_CURRENT 0x53
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#define MB_SPIN_RIGHT 0x54
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#define MB_SPIN_LEFT 0x55
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#define MB_SPIN_UP 0x56
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#define MB_SPIN_DOWN 0x57
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#define MB_STOP_SPINNING 0x58
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#define MB_CAVE_DOOR 0x60
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#define MB_LADDER 0x61
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#define MB_EAST_ARROW_WARP 0x62
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#define MB_WEST_ARROW_WARP 0x63
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#define MB_NORTH_ARROW_WARP 0x64
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#define MB_SOUTH_ARROW_WARP 0x65
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#define MB_FALL_WARP 0x66
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#define MB_REGULAR_WARP 0x67
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#define MB_68 0x68
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#define MB_WARP_DOOR 0x69
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#define MB_UP_ESCALATOR 0x6A
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#define MB_DOWN_ESCALATOR 0x6B
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#define MB_UNKNOWN_WARP_6C 0x6C
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#define MB_UNKNOWN_WARP_6D 0x6D
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#define MB_UNKNOWN_WARP_6E 0x6E
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#define MB_UNKNOWN_WARP_6F 0x6F
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#define MB_UNION_ROOM_WARP 0x71
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#define MB_COUNTER 0x80
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#define MB_BOOKSHELF 0x81
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#define MB_POKEMART_SHELF 0x82
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#define MB_PC 0x83
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#define MB_SIGNPOST 0x84
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#define MB_REGION_MAP 0x85
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#define MB_TELEVISION 0x86
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#define MB_POKEMON_CENTER_SIGN 0x87
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#define MB_POKEMART_SIGN 0x88
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#define MB_CABINET 0x89
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#define MB_KITCHEN 0x8A
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#define MB_DRESSER 0x8B
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#define MB_SNACKS 0x8C
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#define MB_8D 0x8D
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#define MB_BATTLE_RECORDS 0x8E
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#define MB_QUESTIONNAIRE 0x8F
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#define MB_FOOD 0x90
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#define MB_INDIGO_PLATEAU_MARK_DPAD 0x91
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#define MB_INDIGO_PLATEAU_MARK_2_DPAD 0x92
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#define MB_BLUEPRINTS 0x93
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#define MB_PAINTING 0x94
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#define MB_POWER_PLANT_MACHINE 0x95
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#define MB_TELEPHONE 0x96
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#define MB_COMPUTER 0x97
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#define MB_ADVERTISING_POSTER 0x98
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#define MB_FOOD_SMELLS_TASTY 0x99
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#define MB_TRASH_BIN 0x9A
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#define MB_CUP 0x9B
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#define MB_PORTHOLE 0x9C
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#define MB_BLINKING_LIGHTS 0x9E
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#define MB_9F 0x9F
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#define MB_IMPRESSIVE_MACHINE 0xA0
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#define MB_VIDEO_GAME 0xA1
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#define MB_BURGLARY 0xA2
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#define MB_A3 0xA3
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#define MB_CYCLING_ROAD_PULL_DOWN 0xD0
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#define MB_CYCLING_ROAD_PULL_DOWN_GRASS 0xD1
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#endif // GUARD_METATILE_BEHAVIORS
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@@ -0,0 +1,117 @@
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#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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enum
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{
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step_00,
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step_01,
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step_02,
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step_03,
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slow_step_down,
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slow_step_up,
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slow_step_left,
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slow_step_right,
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step_down,
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step_up,
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step_left,
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step_right,
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fast_step_down,
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fast_step_up,
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fast_step_left,
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fast_step_right,
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step_10,
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step_11,
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step_12,
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step_13,
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step_14,
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step_15,
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step_16,
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step_17,
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step_18,
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step_19,
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step_1a,
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step_1b,
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step_1c,
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step_1d,
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step_1e,
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step_1f,
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step_20,
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step_21,
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step_22,
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step_23,
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step_24,
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step_25,
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step_26,
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step_27,
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step_28,
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step_29,
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step_2a,
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step_2b,
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step_2c,
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step_2d,
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step_2e,
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step_2f,
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step_30,
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step_31,
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step_32,
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step_33,
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step_34,
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step_35,
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step_36,
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step_37,
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step_38,
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step_39,
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step_3a,
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step_3b,
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step_3c,
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step_3d,
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step_3e,
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step_3f,
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step_40,
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step_41,
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step_42,
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step_43,
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step_44,
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step_45,
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step_46,
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step_47,
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step_48,
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step_49,
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step_4a,
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step_4b,
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step_4c,
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step_4d,
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step_4e,
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step_4f,
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step_50,
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step_51,
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step_52,
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step_53,
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step_54,
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step_55,
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step_56,
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step_57,
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step_58,
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step_59,
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step_5a,
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step_5b,
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step_5c,
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step_5d,
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step_5e,
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step_5f,
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step_60,
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step_61,
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step_62,
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step_63,
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step_64,
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step_65,
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step_91 = 0x91,
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step_92,
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step_96 = 0x96,
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step_end = 0xfe,
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};
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#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
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