Merge branch 'master' into quest_log

This commit is contained in:
PikalaxALT
2018-11-21 09:00:41 -05:00
44 changed files with 5266 additions and 6718 deletions
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#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
// TODO: Get correct names and numbers
#define FLAG_0x001 0x1
#define FLAG_0x002 0x2
#define FLAG_0x003 0x3
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#ifndef GUARD_METATILE_BEHAVIORS
#define GUARD_METATILE_BEHAVIORS
#define METATILE_COUNT 0xF0
#define MB_NORMAL 0x00
#define MB_01 0x01
#define MB_TALL_GRASS 0x02
#define MB_CAVE 0x08
#define MB_0A 0x0A
#define MB_0B 0x0B
#define MB_0C 0x0C
#define MB_POND_WATER 0x10
#define MB_SEMI_DEEP_WATER 0x11
#define MB_DEEP_WATER 0x12
#define MB_WATERFALL 0x13
#define MB_SPLASHING_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_WATERFALL_BOTTOM 0x17
#define MB_19 0x19
#define MB_1A 0x1A
#define MB_1B 0x1B
#define MB_STRENGTH_BUTTON 0x20
#define MB_21 0x21
#define MB_22 0x22
#define MB_ICE 0x23
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_ROCK_STAIRS 0x2A
#define MB_SAND 0x2B
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
#define MB_IMPASSABLE_SOUTH 0x33
#define MB_IMPASSABLE_NORTHEAST 0x34
#define MB_IMPASSABLE_NORTHWEST 0x35
#define MB_IMPASSABLE_SOUTHEAST 0x36
#define MB_IMPASSABLE_SOUTHWEST 0x37
#define MB_JUMP_EAST 0x38
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
#define MB_WALK_WEST 0x41
#define MB_WALK_NORTH 0x42
#define MB_WALK_SOUTH 0x43
#define MB_SLIDE_EAST 0x44
#define MB_SLIDE_WEST 0x45
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_UNKNOWN_MOVEMENT_48 0x48
#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
#define MB_SPIN_RIGHT 0x54
#define MB_SPIN_LEFT 0x55
#define MB_SPIN_UP 0x56
#define MB_SPIN_DOWN 0x57
#define MB_STOP_SPINNING 0x58
#define MB_CAVE_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
#define MB_WEST_ARROW_WARP 0x63
#define MB_NORTH_ARROW_WARP 0x64
#define MB_SOUTH_ARROW_WARP 0x65
#define MB_FALL_WARP 0x66
#define MB_REGULAR_WARP 0x67
#define MB_68 0x68
#define MB_WARP_DOOR 0x69
#define MB_UP_ESCALATOR 0x6A
#define MB_DOWN_ESCALATOR 0x6B
#define MB_UNKNOWN_WARP_6C 0x6C
#define MB_UNKNOWN_WARP_6D 0x6D
#define MB_UNKNOWN_WARP_6E 0x6E
#define MB_UNKNOWN_WARP_6F 0x6F
#define MB_UNION_ROOM_WARP 0x71
#define MB_COUNTER 0x80
#define MB_BOOKSHELF 0x81
#define MB_POKEMART_SHELF 0x82
#define MB_PC 0x83
#define MB_SIGNPOST 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEMON_CENTER_SIGN 0x87
#define MB_POKEMART_SIGN 0x88
#define MB_CABINET 0x89
#define MB_KITCHEN 0x8A
#define MB_DRESSER 0x8B
#define MB_SNACKS 0x8C
#define MB_8D 0x8D
#define MB_BATTLE_RECORDS 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_FOOD 0x90
#define MB_INDIGO_PLATEAU_MARK_DPAD 0x91
#define MB_INDIGO_PLATEAU_MARK_2_DPAD 0x92
#define MB_BLUEPRINTS 0x93
#define MB_PAINTING 0x94
#define MB_POWER_PLANT_MACHINE 0x95
#define MB_TELEPHONE 0x96
#define MB_COMPUTER 0x97
#define MB_ADVERTISING_POSTER 0x98
#define MB_FOOD_SMELLS_TASTY 0x99
#define MB_TRASH_BIN 0x9A
#define MB_CUP 0x9B
#define MB_PORTHOLE 0x9C
#define MB_BLINKING_LIGHTS 0x9E
#define MB_9F 0x9F
#define MB_IMPRESSIVE_MACHINE 0xA0
#define MB_VIDEO_GAME 0xA1
#define MB_BURGLARY 0xA2
#define MB_A3 0xA3
#define MB_CYCLING_ROAD_PULL_DOWN 0xD0
#define MB_CYCLING_ROAD_PULL_DOWN_GRASS 0xD1
#endif // GUARD_METATILE_BEHAVIORS
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#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
enum
{
step_00,
step_01,
step_02,
step_03,
slow_step_down,
slow_step_up,
slow_step_left,
slow_step_right,
step_down,
step_up,
step_left,
step_right,
fast_step_down,
fast_step_up,
fast_step_left,
fast_step_right,
step_10,
step_11,
step_12,
step_13,
step_14,
step_15,
step_16,
step_17,
step_18,
step_19,
step_1a,
step_1b,
step_1c,
step_1d,
step_1e,
step_1f,
step_20,
step_21,
step_22,
step_23,
step_24,
step_25,
step_26,
step_27,
step_28,
step_29,
step_2a,
step_2b,
step_2c,
step_2d,
step_2e,
step_2f,
step_30,
step_31,
step_32,
step_33,
step_34,
step_35,
step_36,
step_37,
step_38,
step_39,
step_3a,
step_3b,
step_3c,
step_3d,
step_3e,
step_3f,
step_40,
step_41,
step_42,
step_43,
step_44,
step_45,
step_46,
step_47,
step_48,
step_49,
step_4a,
step_4b,
step_4c,
step_4d,
step_4e,
step_4f,
step_50,
step_51,
step_52,
step_53,
step_54,
step_55,
step_56,
step_57,
step_58,
step_59,
step_5a,
step_5b,
step_5c,
step_5d,
step_5e,
step_5f,
step_60,
step_61,
step_62,
step_63,
step_64,
step_65,
step_91 = 0x91,
step_92,
step_96 = 0x96,
step_end = 0xfe,
};
#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H