decompile load_save.c
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+3
-1
@@ -18,7 +18,9 @@ void SaveSerializedGame(void);
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void LoadSerializedGame(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void SetSaveBlocksPointers(u16);
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void SetSaveBlocksPointers(void);
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void MoveSaveBlocks_ResetHeap(void);
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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void ApplyNewEncryptionKeyToBagItems(u32 encryptionKey);
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#endif // GUARD_LOAD_SAVE_H
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