Normalize union room UnkStruct arrays; remove STAT_STAGE_ defines

This commit is contained in:
PikalaxALT
2020-01-23 10:10:57 -05:00
parent 90c99d1ce2
commit 7824a413de
5 changed files with 46 additions and 53 deletions
+25 -25
View File
@@ -3982,49 +3982,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12;
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12)
gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12;
retVal = FALSE;
}
break;
// in-battle stat boosting effects?
case 1:
if ((itemEffect[cmdIndex] & 0xF0)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12;
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12)
gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12;
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12)
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12;
retVal = FALSE;
}
break;
// more stat boosting effects?
case 2:
if ((itemEffect[cmdIndex] & 0xF0)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12;
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12)
gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12;
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12)
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12;
retVal = FALSE;
}
break;
@@ -4496,25 +4496,25 @@ bool8 PokemonItemUseNoEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mo
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
retVal = FALSE;
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
retVal = FALSE;
break;
// in-battle stat boosting effects?
case 1:
if ((itemEffect[cmdIndex] & 0xF0)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
retVal = FALSE;
break;
// more stat boosting effects?
case 2:
if ((itemEffect[cmdIndex] & 0xF0)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
retVal = FALSE;
break;
case 3: