Name nullsubs in battle ctlrs
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@@ -232,7 +232,7 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void nullsub_13(void);
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void PlayerDummy(void);
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void SetControllerToPlayer(void);
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void PlayerHandleGetRawMonData(void);
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void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
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+1
-1
@@ -448,7 +448,7 @@ u8 GetPlayerPartyHighestLevel(void);
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u16 FacilityClassToPicIndex(u16 facilityClass);
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bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
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void SetDeoxysStats(void);
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u16 sub_80447AC(void);
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u16 GetUnionRoomTrainerPic(void);
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u16 sub_80447F0(void);
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void CreateEventLegalEnemyMon(void);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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