Name nullsubs in battle ctlrs
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@@ -232,7 +232,7 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void nullsub_13(void);
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void PlayerDummy(void);
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void SetControllerToPlayer(void);
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void PlayerHandleGetRawMonData(void);
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void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
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