Name nullsubs in battle ctlrs
This commit is contained in:
@@ -79,11 +79,11 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
|
||||
static void SetLinkOpponentMonData(u8 monId);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void LinkOpponentDoMoveAnimation(void);
|
||||
static void sub_803AEDC(void);
|
||||
static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void sub_803D564(u8 taskId);
|
||||
static void sub_803D648(struct Sprite *sprite);
|
||||
static void sub_803D790(void);
|
||||
static void SwitchIn_HandleSoundAndEnd(void);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@@ -147,7 +147,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
};
|
||||
|
||||
|
||||
static void nullsub_19(void)
|
||||
static void LinkOpponentDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_803A70C(void)
|
||||
static void FreeTrainerSpriteAfterSlide(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
@@ -185,7 +185,7 @@ static void sub_803A70C(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803A79C(void)
|
||||
static void Intro_DelayAndEnd(void)
|
||||
{
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
|
||||
{
|
||||
@@ -194,7 +194,7 @@ static void sub_803A79C(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803A7E4(void)
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
bool8 var = FALSE;
|
||||
|
||||
@@ -234,11 +234,11 @@ static void sub_803A7E4(void)
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A79C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803A9CC(void)
|
||||
static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
@@ -271,11 +271,11 @@ static void sub_803A9CC(void)
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AC14(void)
|
||||
static void TryShinyAnimAfterMonAnim(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
@@ -306,7 +306,7 @@ static void CompleteOnHealthbarDone(void)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_803AD20(void)
|
||||
static void HideHealthboxAfterMonFaint(void)
|
||||
{
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
@@ -315,7 +315,7 @@ static void sub_803AD20(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AD64(void)
|
||||
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
@@ -352,17 +352,17 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AE6C(void)
|
||||
static void SwitchIn_ShowSubstitute(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AEDC(void)
|
||||
static void SwitchIn_HandleSoundAndEnd(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
@@ -371,7 +371,7 @@ static void sub_803AEDC(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AF28(void)
|
||||
static void SwitchIn_ShowHealthbox(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
@@ -384,11 +384,11 @@ static void sub_803AF28(void)
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AFFC(void)
|
||||
static void SwitchIn_TryShinyAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
||||
@@ -399,7 +399,7 @@ static void sub_803AFFC(void)
|
||||
{
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AF28;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1029,17 +1029,17 @@ static void LinkOpponentHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AC14;
|
||||
gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC;
|
||||
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
||||
}
|
||||
|
||||
static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
@@ -1095,7 +1095,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AD64;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1135,7 +1135,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
xPos = 176;
|
||||
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
||||
{
|
||||
trainerPicId = sub_80447AC();
|
||||
trainerPicId = GetUnionRoomTrainerPic();
|
||||
}
|
||||
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
|
||||
@@ -1184,7 +1184,7 @@ static void LinkOpponentHandleTrainerSlideBack(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A70C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleFaintAnimation(void)
|
||||
@@ -1202,7 +1202,7 @@ static void LinkOpponentHandleFaintAnimation(void)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AD20;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1532,16 +1532,16 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648);
|
||||
taskId = CreateTask(sub_803D564, 5);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
|
||||
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||||
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_19;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDummy;
|
||||
}
|
||||
|
||||
static void sub_803D564(u8 taskId)
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
u8 savedActiveBank = gActiveBattler;
|
||||
|
||||
@@ -1549,23 +1549,23 @@ static void sub_803D564(u8 taskId)
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_803C550(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_803C550(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_803C550(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
|
||||
}
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
static void sub_803D648(struct Sprite *sprite)
|
||||
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
||||
{
|
||||
FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
|
||||
sprite->oam.tileNum = sprite->data[5];
|
||||
@@ -1599,11 +1599,11 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
if (gBattleBufferA[gActiveBattler][2])
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803D790;
|
||||
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803D790(void)
|
||||
static void EndDrawPartyStatusSummary(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user