Name nullsubs in battle ctlrs
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@@ -153,7 +153,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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// not used
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static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 };
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static void nullsub_17(void)
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static void OpponentDummy(void)
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{
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}
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@@ -1638,7 +1638,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
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gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = TRUE;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_17;
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gBattlerControllerFuncs[gActiveBattler] = OpponentDummy;
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}
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
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