Name nullsubs in battle ctlrs
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@@ -172,7 +172,7 @@ static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYE
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// not used
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static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
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void nullsub_13(void)
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void PlayerDummy(void)
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{
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}
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@@ -885,7 +885,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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var = TRUE;
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}
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if (IsCryPlayingOrClearCrySongs())
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var = FALSE;
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var = FALSE;
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if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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{
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@@ -2215,9 +2215,9 @@ static void PlayerHandleTrainerSlide(void)
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}
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DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
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SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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80,
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(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
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@@ -2489,13 +2489,13 @@ static void PlayerHandleHealthBarUpdate(void)
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
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}
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else
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{
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u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
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SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
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UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
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}
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@@ -2522,7 +2522,7 @@ static void PlayerHandleExpUpdate(void)
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gTasks[taskId].tExpTask_monId = monId;
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gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
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gTasks[taskId].tExpTask_battler = gActiveBattler;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
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gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
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}
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}
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@@ -2719,7 +2719,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
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gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
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gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
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}
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void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
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