Name nullsubs in battle ctlrs
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@@ -185,13 +185,15 @@ static void (*const sPokedudeBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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// not used
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static const u8 gUnknown_8479000[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
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static void nullsub_99(void)
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{
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}
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#define pdHealthboxPal1 simulatedInputState[0]
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#define pdHealthboxPal2 simulatedInputState[1]
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#define pdScriptNum simulatedInputState[2]
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#define pdMessageNo simulatedInputState[3]
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static void PokedudeDummy(void)
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{
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}
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void SetControllerToPokedude(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = PokedudeBufferRunCommand;
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@@ -1684,7 +1686,7 @@ static void PokedudeHandleExpUpdate(void)
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gTasks[taskId].tExpTask_monId = monId;
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gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
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gTasks[taskId].tExpTask_battler = gActiveBattler;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
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gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy;
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}
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}
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@@ -1864,7 +1866,7 @@ static void PokedudeHandleIntroTrainerBallThrow(void)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
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gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_99;
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gBattlerControllerFuncs[gActiveBattler] = PokedudeDummy;
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}
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static void StartSendOutAnim(u8 battlerId)
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@@ -2589,8 +2591,8 @@ static void PokedudeAction_PrintMessageWithHealthboxPals(void)
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case 0:
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if (!gPaletteFade.active)
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{
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DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1],
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&gBattleStruct->simulatedInputState[0],
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DoLoadHealthboxPalsForLevelUp(&gBattleStruct->pdHealthboxPal2,
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&gBattleStruct->pdHealthboxPal1,
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GetBattlerAtPosition(B_POSITION_PLAYER_LEFT));
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BeginNormalPaletteFade(0xFFFFFF7F, 4, 0, 8, RGB_BLACK);
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++gPokedudeBattlerStates[gActiveBattler]->timer;
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@@ -2599,7 +2601,7 @@ static void PokedudeAction_PrintMessageWithHealthboxPals(void)
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case 1:
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if (!gPaletteFade.active)
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{
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u32 mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[0]]) << 16;
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u32 mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16;
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++mask; // It's possible that this is influenced by other functions, as
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--mask; // this also striked in battle_controller_oak_old_man.c but was naturally fixed.
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@@ -2625,7 +2627,7 @@ static void PokedudeAction_PrintMessageWithHealthboxPals(void)
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u32 mask;
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PlaySE(SE_SELECT);
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mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[0]]) << 16;
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mask = (gBitTable[gBattleStruct->pdHealthboxPal2] | gBitTable[gBattleStruct->pdHealthboxPal1]) << 16;
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++mask;
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--mask;
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BeginNormalPaletteFade(mask, 4, 0, 8, RGB_BLACK);
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