Start documenting quest log
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@@ -5,6 +5,12 @@
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#define QL_STATE_PLAYBACK 2
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#define QL_STATE_PLAYBACK_LAST 3
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#define QL_PLAYBACK_STATE_0 0
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#define QL_PLAYBACK_STATE_1 1
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#define QL_PLAYBACK_STATE_2 2
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#define QL_PLAYBACK_STATE_3 3
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#define QL_PLAYBACK_STATE_4 4
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#define QL_START_NORMAL 1
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#define QL_START_WARP 2
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@@ -128,17 +134,17 @@
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#define QL_DEPARTED_MISC_BUILDING_1 8
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#define QL_DEPARTED_MISC_BUILDING_2 9
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#define QL_INPUT_OFF 0
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#define QL_INPUT_UP 1
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#define QL_INPUT_DOWN 2
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#define QL_INPUT_LEFT 3
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#define QL_INPUT_RIGHT 4
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#define QL_INPUT_L 5
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#define QL_INPUT_R 6
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#define QL_INPUT_START 7
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#define QL_INPUT_OFF 0
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#define QL_INPUT_UP 1
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#define QL_INPUT_DOWN 2
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#define QL_INPUT_LEFT 3
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#define QL_INPUT_RIGHT 4
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#define QL_INPUT_L 5
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#define QL_INPUT_R 6
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#define QL_INPUT_START 7
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#define QL_INPUT_SELECT 8
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#define QL_INPUT_A 9
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#define QL_INPUT_B 10
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#define QL_INPUT_A 9
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#define QL_INPUT_B 10
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#define FANCLUB_MEMBER1 0
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+13
-14
@@ -550,7 +550,7 @@ struct RecordMixingDayCareMail
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bool16 holdsItem[DAYCARE_MON_COUNT];
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};
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struct QuestLogNPCData
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struct QuestLogObjectEventTemplate
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{
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u32 x:8;
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u32 negx:1;
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@@ -579,12 +579,12 @@ struct QuestLogObjectEvent
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/*0x01*/ u8 spriteAffineAnimPausedBackup:1;
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/*0x01*/ u8 disableJumpLandingGroundEffect:1;
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/*0x02*/ u8 fixedPriority:1;
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/*0x02*/ u8 mapobj_unk_18:4;
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/*0x02*/ u8 unused_02_5:3;
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/*0x03*/ u8 mapobj_unk_0B_0:4;
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/*0x03*/ u8 elevation:4;
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/*0x02*/ u8 facingDirection:4;
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/*0x02*/ u8 unused:3;
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/*0x03*/ u8 currentElevation:4;
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/*0x03*/ u8 previousElevation:4;
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/*0x04*/ u8 graphicsId;
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/*0x05*/ u8 animPattern;
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/*0x05*/ u8 movementType;
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/*0x06*/ u8 trainerType;
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/*0x07*/ u8 localId;
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/*0x08*/ u8 mapNum;
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@@ -597,21 +597,20 @@ struct QuestLogObjectEvent
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/*0x11*/ u8 animId;
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};
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struct QuestLog
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// This represents all the data needed to display a single scene for the "Quest Log" when the player resumes playing.
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//
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struct QuestLogScene
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{
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/*0x0000*/ u8 startType;
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/*0x0000*/ u8 startType; // QL_START_NORMAL / QL_START_WARP
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/*0x0001*/ u8 mapGroup;
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/*0x0002*/ u8 mapNum;
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/*0x0003*/ u8 warpId;
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/*0x0004*/ s16 x;
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/*0x0006*/ s16 y;
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/*0x0008*/ struct QuestLogObjectEvent unk_008[OBJECT_EVENTS_COUNT];
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// These arrays hold the game state for
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// playing back the quest log
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/*0x0008*/ struct QuestLogObjectEvent objectEvents[OBJECT_EVENTS_COUNT];
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/*0x0148*/ u8 flags[NUM_FLAG_BYTES];
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/*0x02c8*/ u16 vars[VARS_COUNT];
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/*0x0468*/ struct QuestLogNPCData npcData[64];
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/*0x0468*/ struct QuestLogObjectEventTemplate objectEventTemplates[OBJECT_EVENT_TEMPLATES_COUNT];
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/*0x0568*/ u16 script[128];
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/*0x0668*/ u16 end[0];
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};
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@@ -780,7 +779,7 @@ struct SaveBlock1
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/*0x0EE0*/ u8 flags[NUM_FLAG_BYTES];
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/*0x1000*/ u16 vars[VARS_COUNT];
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/*0x1200*/ u32 gameStats[NUM_GAME_STATS];
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/*0x1300*/ struct QuestLog questLog[QUEST_LOG_SCENE_COUNT];
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/*0x1300*/ struct QuestLogScene questLog[QUEST_LOG_SCENE_COUNT];
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/*0x2CA0*/ u16 easyChatProfile[EASY_CHAT_BATTLE_WORDS_COUNT];
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/*0x2CAC*/ u16 easyChatBattleStart[EASY_CHAT_BATTLE_WORDS_COUNT];
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/*0x2CB8*/ u16 easyChatBattleWon[EASY_CHAT_BATTLE_WORDS_COUNT];
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@@ -3,8 +3,8 @@
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#include "global.h"
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void SetQuestLogObjectEventsData(struct QuestLog *);
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void SetSav1ObjectEventsFromQuestLog(struct QuestLog *, struct ObjectEventTemplate *);
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void QL_RecordObjects(struct QuestLogScene *);
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void QL_LoadObjects(struct QuestLogScene *, struct ObjectEventTemplate *);
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void sub_815A540(void);
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#endif //GUARD_QUEST_LOG_OBJECTS_H
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@@ -3,15 +3,19 @@
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#include "global.h"
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#define QL_PLAYER_GFX_NORMAL 0
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#define QL_PLAYER_GFX_BIKE 1
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#define QL_PLAYER_GFX_FISH 2
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#define QL_PLAYER_GFX_SURF 3
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#define QL_PLAYER_GFX_STOP_SURF_S 4
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#define QL_PLAYER_GFX_STOP_SURF_N 5
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#define QL_PLAYER_GFX_STOP_SURF_W 6
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#define QL_PLAYER_GFX_STOP_SURF_E 7
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#define QL_PLAYER_GFX_VSSEEKER 8
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enum {
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QL_PLAYER_GFX_NORMAL,
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QL_PLAYER_GFX_BIKE,
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QL_PLAYER_GFX_FISH,
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QL_PLAYER_GFX_SURF,
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QL_PLAYER_GFX_STOP_SURF_S,
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QL_PLAYER_GFX_STOP_SURF_N,
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QL_PLAYER_GFX_STOP_SURF_W,
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QL_PLAYER_GFX_STOP_SURF_E,
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QL_PLAYER_GFX_VSSEEKER,
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QL_PLAYER_GFX_NONE = 0xFF
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};
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void QuestLogUpdatePlayerSprite(u8 state);
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bool32 QuestLogTryRecordPlayerAvatarGfxTransition(u8 state);
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