Start documenting quest log
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@@ -5267,10 +5267,8 @@ static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct
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objectEvent->movementActionId = animId;
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sprite->data[2] = 0;
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if (gQuestLogPlaybackState == 2)
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{
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if (gQuestLogPlaybackState == QL_PLAYBACK_STATE_2)
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QuestLogRecordNPCStep(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, animId);
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}
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}
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static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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