Name remaining funcs in union_room.c
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+9
-11
@@ -29,11 +29,9 @@ struct UnkStruct_x20
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struct UnionGnameUnamePair gname_uname;
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u16 field_18;
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u8 groupScheduledAnim:2;
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u8 field_1A_1:1;
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bool8 field_1A_1:1;
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u8 field_1B;
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u8 field_1D;
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u8 field_1E;
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u8 field_1F;
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u32 field_1C; // unused
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};
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// These arrays are dynamically allocated but must be
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@@ -80,17 +78,17 @@ struct UnkStruct_Group
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struct UnkStruct_Main4 * field_4;
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u8 state;
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u8 textState;
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u8 field_A;
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u8 field_A; // unused
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u8 listWindowId;
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u8 field_C;
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u8 field_D;
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u8 bButtonCancelWindowId;
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u8 playerNameAndIdWindowId;
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u8 listTaskId;
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u8 field_F;
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u8 leaderId;
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u8 field_10;
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u8 listenTaskId;
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u8 cardOrNews;
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u8 field_13;
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u8 field_14;
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u8 field_13; // referenced but never set
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u8 refreshTimer;
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u8 delayBeforePrint;
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};
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@@ -164,6 +162,6 @@ extern struct GFtgtGnameSub gPartnerTgtGnameSub;
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extern u16 gUnionRoomOfferedSpecies;
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extern u8 gUnionRoomRequestedMonType;
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void sub_81173C0(u16 battleFlags);
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void StartUnionRoomBattle(u16 battleFlags);
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#endif //GUARD_UNION_ROOM_H
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