common symbols for window and text
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@@ -89,4 +89,6 @@ u32 GetBgType(u8 bg);
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bool32 IsInvalidBg32(u8 bg);
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bool32 IsTileMapOutsideWram(u8 bg);
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extern bool32 gWindowTileAutoAllocEnabled;
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#endif // GUARD_BG_H
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@@ -69,6 +69,7 @@ void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width,
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void CopyWindowToVram8Bit(u8 windowId, u8 mode);
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extern void *gWindowBgTilemapBuffers[];
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extern struct Window gWindows[];
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#endif // GUARD_WINDOW_H
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