Merge pull request #365 from GriffinRichards/moves-const
Fix hang when releasing after adding new moves
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@@ -3195,7 +3195,7 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
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u16 *moves = (u16 *)data;
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u16 *moves = (u16 *)data;
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s32 i = 0;
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s32 i = 0;
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while (moves[i] != 355)
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while (moves[i] != MOVES_COUNT)
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{
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{
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u16 move = moves[i];
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u16 move = moves[i];
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if (substruct1->moves[0] == move
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if (substruct1->moves[0] == move
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