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@@ -727,7 +727,7 @@ static void sub_80B856C(u8 priority)
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void sub_80B85B8(u8 taskId)
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{
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u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
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bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
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MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2);
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE;
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@@ -741,7 +741,7 @@ void sub_80B85B8(u8 taskId)
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void sub_80B8664(u8 taskId)
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{
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u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
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bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
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sub_8073128(toBG2);
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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