Document and index graphics/battle_anims and graphics/battle_interface
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@@ -366,10 +366,10 @@ const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interfac
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const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hp_bar_anim.4bpp");
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const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frame_end.4bpp");
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const u8 gUnknown_8D12404[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
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const u8 gBattleInterface_SummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
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//Originally an array?
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const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
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const u8 gBattleInterface_UnusedSummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
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const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
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const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
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const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
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