Fix indentation in .inc files

This commit is contained in:
PikalaxALT
2019-05-14 16:47:07 -04:00
parent efbbd67f81
commit 7dca612936
428 changed files with 24045 additions and 24045 deletions
+84 -84
View File
@@ -1,111 +1,111 @@
PokemonTower_2F_MapScripts:: @ 8163285
.byte 0
.byte 0
PokemonTower_2F_EventScript_163286:: @ 8163286
loadword 0, gUnknown_8179EAE
callstd 2
end
loadword 0, gUnknown_8179EAE
callstd 2
end
PokemonTower_2F_EventScript_16328F:: @ 816328F
lockall
setvar VAR_0x4001, 0
goto EventScript_1632A7
end
lockall
setvar VAR_0x4001, 0
goto EventScript_1632A7
end
PokemonTower_2F_EventScript_16329B:: @ 816329B
lockall
setvar VAR_0x4001, 1
goto EventScript_1632A7
end
lockall
setvar VAR_0x4001, 1
goto EventScript_1632A7
end
EventScript_1632A7:: @ 81632A7
textcolor 0
playbgm BGM_FRLG_RIVAL, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_163339
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_16334B
applymovement 1, Movement_1A75DB
waitmovement 0
applymovement 1, Movement_1A75DD
waitmovement 0
loadword 0, gUnknown_8179CFF
callstd 4
setvar VAR_LAST_TALKED, 1
compare_var_to_value VAR_STARTER_MON, 2
call_if 1, EventScript_16335D
compare_var_to_value VAR_STARTER_MON, 1
call_if 1, EventScript_163368
compare_var_to_value VAR_STARTER_MON, 0
call_if 1, EventScript_163373
loadword 0, gUnknown_8179DD4
callstd 4
closemessage
playbgm BGM_FRLG_RIVAL_POSTBATTLE, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_16337E
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_163389
playse SE_KAIDAN
delay 25
fadedefaultbgm
removeobject 1
setvar VAR_0x405D, 1
releaseall
end
textcolor 0
playbgm BGM_FRLG_RIVAL, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_163339
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_16334B
applymovement 1, Movement_1A75DB
waitmovement 0
applymovement 1, Movement_1A75DD
waitmovement 0
loadword 0, gUnknown_8179CFF
callstd 4
setvar VAR_LAST_TALKED, 1
compare_var_to_value VAR_STARTER_MON, 2
call_if 1, EventScript_16335D
compare_var_to_value VAR_STARTER_MON, 1
call_if 1, EventScript_163368
compare_var_to_value VAR_STARTER_MON, 0
call_if 1, EventScript_163373
loadword 0, gUnknown_8179DD4
callstd 4
closemessage
playbgm BGM_FRLG_RIVAL_POSTBATTLE, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_16337E
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_163389
playse SE_KAIDAN
delay 25
fadedefaultbgm
removeobject 1
setvar VAR_0x405D, 1
releaseall
end
EventScript_163339:: @ 8163339
applymovement 1, Movement_1A75EB
applymovement 255, Movement_1A75E7
waitmovement 0
return
applymovement 1, Movement_1A75EB
applymovement 255, Movement_1A75E7
waitmovement 0
return
EventScript_16334B:: @ 816334B
applymovement 1, Movement_1A75ED
applymovement 255, Movement_1A75E9
waitmovement 0
return
applymovement 1, Movement_1A75ED
applymovement 255, Movement_1A75E9
waitmovement 0
return
EventScript_16335D:: @ 816335D
trainerbattle 3, 429, 0, Text_179D73
return
trainerbattle 3, 429, 0, Text_179D73
return
EventScript_163368:: @ 8163368
trainerbattle 3, 430, 0, Text_179D73
return
trainerbattle 3, 430, 0, Text_179D73
return
EventScript_163373:: @ 8163373
trainerbattle 3, 431, 0, Text_179D73
return
trainerbattle 3, 431, 0, Text_179D73
return
EventScript_16337E:: @ 816337E
applymovement 1, Movement_163394
waitmovement 0
return
applymovement 1, Movement_163394
waitmovement 0
return
EventScript_163389:: @ 8163389
applymovement 1, Movement_16339D
waitmovement 0
return
applymovement 1, Movement_16339D
waitmovement 0
return
Movement_163394:: @ 8163394
step_10
step_13
step_13
step_10
step_10
step_10
step_10
step_30
step_end
step_10
step_13
step_13
step_10
step_10
step_10
step_10
step_30
step_end
Movement_16339D:: @ 816339D
step_13
step_13
step_10
step_10
step_10
step_10
step_10
step_30
step_end
step_13
step_13
step_10
step_10
step_10
step_10
step_10
step_30
step_end