Fix indentation in .inc files

This commit is contained in:
PikalaxALT
2019-05-14 16:47:07 -04:00
parent efbbd67f81
commit 7dca612936
428 changed files with 24045 additions and 24045 deletions
+136 -136
View File
@@ -1,187 +1,187 @@
SSAnne_2F_Corridor_MapScripts:: @ 81608DE
.byte 0
.byte 0
SSAnne_2F_Corridor_EventScript_1608DF:: @ 81608DF
lockall
setvar VAR_0x4001, 0
goto EventScript_160903
lockall
setvar VAR_0x4001, 0
goto EventScript_160903
EventScript_1608EA:: @ 81608EA
end
end
SSAnne_2F_Corridor_EventScript_1608EB:: @ 81608EB
lockall
setvar VAR_0x4001, 1
goto EventScript_160903
lockall
setvar VAR_0x4001, 1
goto EventScript_160903
EventScript_1608F6:: @ 81608F6
end
end
SSAnne_2F_Corridor_EventScript_1608F7:: @ 81608F7
lockall
setvar VAR_0x4001, 2
goto EventScript_160903
lockall
setvar VAR_0x4001, 2
goto EventScript_160903
EventScript_160902:: @ 8160902
end
end
EventScript_160903:: @ 8160903
textcolor 0
playse SE_KAIDAN
delay 5
playbgm BGM_FRLG_RIVAL, 0
addobject 1
delay 10
applymovement 1, Movement_1A75ED
waitmovement 0
delay 20
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_1609AD
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_1609B8
compare_var_to_value VAR_0x4001, 2
call_if 1, EventScript_1609CA
loadword 0, gUnknown_8173035
callstd 4
setvar VAR_LAST_TALKED, 1
compare_var_to_value VAR_STARTER_MON, 2
call_if 1, EventScript_1609DC
compare_var_to_value VAR_STARTER_MON, 1
call_if 1, EventScript_1609E7
compare_var_to_value VAR_STARTER_MON, 0
call_if 1, EventScript_1609F2
loadword 0, gUnknown_8173164
callstd 4
closemessage
delay 10
playbgm BGM_FRLG_RIVAL_POSTBATTLE, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_1609FD
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_160A08
compare_var_to_value VAR_0x4001, 2
call_if 1, EventScript_160A13
fadedefaultbgm
removeobject 1
setvar VAR_0x405B, 1
releaseall
end
textcolor 0
playse SE_KAIDAN
delay 5
playbgm BGM_FRLG_RIVAL, 0
addobject 1
delay 10
applymovement 1, Movement_1A75ED
waitmovement 0
delay 20
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_1609AD
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_1609B8
compare_var_to_value VAR_0x4001, 2
call_if 1, EventScript_1609CA
loadword 0, gUnknown_8173035
callstd 4
setvar VAR_LAST_TALKED, 1
compare_var_to_value VAR_STARTER_MON, 2
call_if 1, EventScript_1609DC
compare_var_to_value VAR_STARTER_MON, 1
call_if 1, EventScript_1609E7
compare_var_to_value VAR_STARTER_MON, 0
call_if 1, EventScript_1609F2
loadword 0, gUnknown_8173164
callstd 4
closemessage
delay 10
playbgm BGM_FRLG_RIVAL_POSTBATTLE, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_1609FD
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_160A08
compare_var_to_value VAR_0x4001, 2
call_if 1, EventScript_160A13
fadedefaultbgm
removeobject 1
setvar VAR_0x405B, 1
releaseall
end
EventScript_1609AD:: @ 81609AD
applymovement 1, Movement_160A2A
waitmovement 0
return
applymovement 1, Movement_160A2A
waitmovement 0
return
EventScript_1609B8:: @ 81609B8
applymovement 1, Movement_160A2E
applymovement 255, Movement_160A24
waitmovement 0
return
applymovement 1, Movement_160A2E
applymovement 255, Movement_160A24
waitmovement 0
return
EventScript_1609CA:: @ 81609CA
applymovement 255, Movement_160A1E
applymovement 1, Movement_160A34
waitmovement 0
return
applymovement 255, Movement_160A1E
applymovement 1, Movement_160A34
waitmovement 0
return
EventScript_1609DC:: @ 81609DC
trainerbattle 3, 426, 0, Text_173110
return
trainerbattle 3, 426, 0, Text_173110
return
EventScript_1609E7:: @ 81609E7
trainerbattle 3, 427, 0, Text_173110
return
trainerbattle 3, 427, 0, Text_173110
return
EventScript_1609F2:: @ 81609F2
trainerbattle 3, 428, 0, Text_173110
return
trainerbattle 3, 428, 0, Text_173110
return
EventScript_1609FD:: @ 81609FD
applymovement 1, Movement_160A3B
waitmovement 0
return
applymovement 1, Movement_160A3B
waitmovement 0
return
EventScript_160A08:: @ 8160A08
applymovement 1, Movement_160A44
waitmovement 0
return
applymovement 1, Movement_160A44
waitmovement 0
return
EventScript_160A13:: @ 8160A13
applymovement 1, Movement_160A4C
waitmovement 0
return
applymovement 1, Movement_160A4C
waitmovement 0
return
Movement_160A1E:: @ 8160A1E
step_1c
step_1c
step_1c
step_1c
step_2f
step_end
step_1c
step_1c
step_1c
step_1c
step_2f
step_end
Movement_160A24:: @ 8160A24
step_1c
step_1c
step_1c
step_1c
step_2f
step_end
step_1c
step_1c
step_1c
step_1c
step_2f
step_end
Movement_160A2A:: @ 8160A2A
step_10
step_10
step_10
step_end
step_10
step_10
step_10
step_end
Movement_160A2E:: @ 8160A2E
step_10
step_10
step_10
step_10
step_30
step_end
step_10
step_10
step_10
step_10
step_30
step_end
Movement_160A34:: @ 8160A34
step_10
step_10
step_10
step_10
step_13
step_1a
step_end
step_10
step_10
step_10
step_10
step_13
step_1a
step_end
Movement_160A3B:: @ 8160A3B
step_13
step_10
step_10
step_10
step_10
step_10
step_10
step_10
step_end
step_13
step_10
step_10
step_10
step_10
step_10
step_10
step_10
step_end
Movement_160A44:: @ 8160A44
step_10
step_10
step_10
step_10
step_10
step_10
step_10
step_end
step_10
step_10
step_10
step_10
step_10
step_10
step_10
step_end
Movement_160A4C:: @ 8160A4C
step_10
step_10
step_10
step_10
step_10
step_10
step_10
step_end
step_10
step_10
step_10
step_10
step_10
step_10
step_10
step_end
SSAnne_2F_Corridor_EventScript_160A54:: @ 8160A54
loadword 0, gUnknown_8172FC3
callstd 2
end
loadword 0, gUnknown_8172FC3
callstd 2
end