Fix indentation in .inc files
This commit is contained in:
@@ -1,89 +1,89 @@
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SevenIsland_SevaultCanyon_House_MapScripts:: @ 8172182
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.byte 0
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.byte 0
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SevenIsland_SevaultCanyon_House_EventScript_172183:: @ 8172183
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lock
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checkflag FLAG_0x002
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goto_if 1, EventScript_172211
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playbgm 267, 0
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applymovement 1, Movement_172231
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waitmovement 0
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fadedefaultbgm
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delay 30
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applymovement 1, Movement_1A75E1
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waitmovement 0
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loadword 0, gUnknown_81A4D72
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callstd 4
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textcolor 3
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loadword 0, gUnknown_81A4DAF
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callstd 5
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compare_var_to_value VAR_RESULT, 0
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goto_if 1, EventScript_172225
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loadword 0, gUnknown_81A4DD8
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callstd 4
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closemessage
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call EventScript_1A6675
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compare_var_to_value VAR_FACING, 1
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call_if 5, EventScript_172206
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delay 30
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playbgm 267, 0
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applymovement 255, Movement_172231
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waitmovement 0
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fadedefaultbgm
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delay 30
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call EventScript_1A6C26
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loadword 0, gUnknown_81A4DF5
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callstd 4
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setflag FLAG_0x002
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release
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end
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lock
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checkflag FLAG_0x002
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goto_if 1, EventScript_172211
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playbgm 267, 0
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applymovement 1, Movement_172231
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waitmovement 0
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fadedefaultbgm
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delay 30
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applymovement 1, Movement_1A75E1
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waitmovement 0
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loadword 0, gUnknown_81A4D72
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callstd 4
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textcolor 3
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loadword 0, gUnknown_81A4DAF
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callstd 5
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compare_var_to_value VAR_RESULT, 0
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goto_if 1, EventScript_172225
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loadword 0, gUnknown_81A4DD8
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callstd 4
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closemessage
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call EventScript_1A6675
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compare_var_to_value VAR_FACING, 1
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call_if 5, EventScript_172206
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delay 30
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playbgm 267, 0
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applymovement 255, Movement_172231
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waitmovement 0
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fadedefaultbgm
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delay 30
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call EventScript_1A6C26
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loadword 0, gUnknown_81A4DF5
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callstd 4
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setflag FLAG_0x002
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release
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end
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EventScript_172206:: @ 8172206
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applymovement 255, Movement_1A75ED
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waitmovement 0
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return
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applymovement 255, Movement_1A75ED
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waitmovement 0
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return
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EventScript_172211:: @ 8172211
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applymovement 1, Movement_1A75E1
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waitmovement 0
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loadword 0, gUnknown_81A4D72
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callstd 4
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release
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end
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applymovement 1, Movement_1A75E1
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waitmovement 0
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loadword 0, gUnknown_81A4D72
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callstd 4
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release
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end
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EventScript_172225:: @ 8172225
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textcolor 0
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loadword 0, gUnknown_81A4DC8
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callstd 4
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release
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end
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textcolor 0
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loadword 0, gUnknown_81A4DC8
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callstd 4
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release
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end
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Movement_172231:: @ 8172231
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step_25
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step_1c
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step_25
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step_1c
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step_25
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step_1c
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step_25
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step_1c
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step_30
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step_1a
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step_2e
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step_1a
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step_2f
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step_1a
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step_2d
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step_1a
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step_end
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step_25
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step_1c
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step_25
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step_1c
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step_25
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step_1c
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step_25
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step_1c
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step_30
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step_1a
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step_2e
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step_1a
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step_2f
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step_1a
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step_2d
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step_1a
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step_end
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SevenIsland_SevaultCanyon_House_EventScript_172242:: @ 8172242
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lock
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faceplayer
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waitse
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playmoncry SPECIES_CHANSEY, 0
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loadword 0, gUnknown_81A4E26
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callstd 4
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waitmoncry
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release
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end
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lock
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faceplayer
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waitse
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playmoncry SPECIES_CHANSEY, 0
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loadword 0, gUnknown_81A4E26
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callstd 4
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waitmoncry
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release
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end
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