anim particle gfx graphics names

This commit is contained in:
Evan
2019-12-01 11:49:27 -05:00
parent 98c3bb201f
commit 7de43f7249
4 changed files with 1511 additions and 394 deletions
+576
View File
@@ -3691,6 +3691,582 @@ extern const u32 gBattleStatMask8_Pal[];
extern const u32 gBattleStatMask1_Tilemap[];
extern const u32 gBattleStatMask2_Tilemap[];
// battle anim particle gfx
extern const u32 gBattleAnimSpriteGfx_Bone[];
extern const u32 gBattleAnimSpriteGfx_Spark[];
extern const u32 gBattleAnimSpriteGfx_Pencil[];
extern const u32 gBattleAnimSpriteGfx_AirWave[];
extern const u32 gBattleAnimSpriteGfx_Orb[];
extern const u32 gBattleAnimSpriteGfx_Sword[];
extern const u32 gBattleAnimSpriteGfx_Seed[];
extern const u32 gBattleAnimSpriteGfx_Explosion6[];
extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
extern const u32 gBattleAnimSpriteGfx_Gust[];
extern const u32 gBattleAnimSpriteGfx_IceCube[];
extern const u32 gBattleAnimSpriteGfx_Spark2[];
extern const u32 gBattleAnimSpriteGfx_Orange[];
extern const u32 gBattleAnimSpriteGfx_YellowBall[];
extern const u32 gBattleAnimSpriteGfx_LockOn[];
extern const u32 gBattleAnimSpriteGfx_TiedBag[];
extern const u32 gBattleAnimSpriteGfx_BlackSmoke[];
extern const u32 gBattleAnimSpriteGfx_BlackBall[];
extern const u32 gBattleAnimSpriteGfx_Conversion[];
extern const u32 gBattleAnimSpriteGfx_Glass[];
extern const u32 gBattleAnimSpriteGfx_HornHit[];
extern const u32 gBattleAnimSpriteGfx_Hit[];
extern const u32 gBattleAnimSpriteGfx_BlueShards[];
extern const u32 gBattleAnimSpriteGfx_ClosingEye[];
extern const u32 gBattleAnimSpriteGfx_WavingHand[];
extern const u32 gBattleAnimSpriteGfx_HitDuplicate[];
extern const u32 gBattleAnimSpriteGfx_Leer[];
extern const u32 gBattleAnimSpriteGfx_BlueBurst[];
extern const u32 gBattleAnimSpriteGfx_SmallEmber[];
extern const u32 gBattleAnimSpriteGfx_GraySmoke[];
extern const u32 gBattleAnimSpriteGfx_BlueStar[];
extern const u32 gBattleAnimSpriteGfx_BubbleBurst[];
extern const u32 gBattleAnimSpriteGfx_Fire[];
extern const u32 gBattleAnimSpriteGfx_SpinningFire[];
extern const u32 gBattleAnimSpriteGfx_FirePlume[];
extern const u32 gBattleAnimSpriteGfx_Lightning2[];
extern const u32 gBattleAnimSpriteGfx_Lightning[];
extern const u32 gBattleAnimSpriteGfx_ClawSlash2[];
extern const u32 gBattleAnimSpriteGfx_ClawSlash[];
extern const u32 gBattleAnimSpriteGfx_Scratch3[];
extern const u32 gBattleAnimSpriteGfx_Scratch2[];
extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[];
extern const u32 gBattleAnimSpriteGfx_IceChunk[];
extern const u32 gBattleAnimSpriteGfx_Glass2[];
extern const u32 gBattleAnimSpriteGfx_PinkHeart2[];
extern const u32 gBattleAnimSpriteGfx_SapDrip[];
extern const u32 gBattleAnimSpriteGfx_SapDrip[];
extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[];
extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
extern const u32 gBattleAnimSpriteGfx_RedFist[];
extern const u32 gBattleAnimSpriteGfx_SlamHit[];
extern const u32 gBattleAnimSpriteGfx_Ring[];
extern const u32 gBattleAnimSpriteGfx_Rocks[];
extern const u32 gBattleAnimSpriteGfx_Z[];
extern const u32 gBattleAnimSpriteGfx_YellowUnk2[];
extern const u32 gBattleAnimSpriteGfx_AirSlash[];
extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[];
extern const u32 gBattleAnimSpriteGfx_Leaf[];
extern const u32 gBattleAnimSpriteGfx_Finger[];
extern const u32 gBattleAnimSpriteGfx_PoisonPowder[];
extern const u32 gBattleAnimSpriteGfx_BrownTriangle[];
extern const u32 gBattleAnimSpriteGfx_Sparkle3[];
extern const u32 gBattleAnimSpriteGfx_Sparkle4[];
extern const u32 gBattleAnimSpriteGfx_MusicNotes[];
extern const u32 gBattleAnimSpriteGfx_Duck[];
extern const u32 gBattleAnimSpriteGfx_MudSand[];
extern const u32 gBattleAnimSpriteGfx_Alert[];
extern const u32 gBattleAnimSpriteGfx_BlueFlames[];
extern const u32 gBattleAnimSpriteGfx_BlueFlames2[];
extern const u32 gBattleAnimSpriteGfx_Shock4[];
extern const u32 gBattleAnimSpriteGfx_Shock[];
extern const u32 gBattleAnimSpriteGfx_Bell2[];
extern const u32 gBattleAnimSpriteGfx_PinkGlove[];
extern const u32 gBattleAnimSpriteGfx_BlueLines[];
extern const u32 gBattleAnimSpriteGfx_Impact3[];
extern const u32 gBattleAnimSpriteGfx_Impact2[];
extern const u32 gBattleAnimSpriteGfx_Reticle[];
extern const u32 gBattleAnimSpriteGfx_Breath[];
extern const u32 gBattleAnimSpriteGfx_Anger[];
extern const u32 gBattleAnimSpriteGfx_Snowball[];
extern const u32 gBattleAnimSpriteGfx_Vine[];
extern const u32 gBattleAnimSpriteGfx_Sword2[];
extern const u32 gBattleAnimSpriteGfx_Clapping[];
extern const u32 gBattleAnimSpriteGfx_RedTube[];
extern const u32 gBattleAnimSpriteGfx_Amnesia[];
extern const u32 gBattleAnimSpriteGfx_String2[];
extern const u32 gBattleAnimSpriteGfx_Pencil2[];
extern const u32 gBattleAnimSpriteGfx_Petal[];
extern const u32 gBattleAnimSpriteGfx_BentSpoon[];
extern const u32 gBattleAnimSpriteGfx_Web[];
extern const u32 gBattleAnimSpriteGfx_MilkBottle[];
extern const u32 gBattleAnimSpriteGfx_Coin[];
extern const u32 gBattleAnimSpriteGfx_CrackedEgg[];
extern const u32 gBattleAnimSpriteGfx_HatchedEgg[];
extern const u32 gBattleAnimSpriteGfx_FreshEgg[];
extern const u32 gBattleAnimSpriteGfx_Fangs[];
extern const u32 gBattleAnimSpriteGfx_Explosion2[];
extern const u32 gBattleAnimSpriteGfx_Explosion3[];
extern const u32 gBattleAnimSpriteGfx_WaterDroplet[];
extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[];
extern const u32 gBattleAnimSpriteGfx_Seed2[];
extern const u32 gBattleAnimSpriteGfx_Sprout[];
extern const u32 gBattleAnimSpriteGfx_RedWand[];
extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[];
extern const u32 gBattleAnimSpriteGfx_WaterColumn[];
extern const u32 gBattleAnimSpriteGfx_MudUnk[];
extern const u32 gBattleAnimSpriteGfx_RainDrops[];
extern const u32 gBattleAnimSpriteGfx_FurySwipes[];
extern const u32 gBattleAnimSpriteGfx_Vine2[];
extern const u32 gBattleAnimSpriteGfx_Teeth[];
extern const u32 gBattleAnimSpriteGfx_Bone2[];
extern const u32 gBattleAnimSpriteGfx_WhiteBag[];
extern const u32 gBattleAnimSpriteGfx_Unknown[];
extern const u32 gBattleAnimSpriteGfx_PurpleCoral[];
extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[];
extern const u32 gBattleAnimSpriteGfx_Shock2[];
extern const u32 gBattleAnimSpriteGfx_ClosingEye2[];
extern const u32 gBattleAnimSpriteGfx_MetalBall[];
extern const u32 gBattleAnimSpriteGfx_MonsterDoll[];
extern const u32 gBattleAnimSpriteGfx_Whirlwind[];
extern const u32 gBattleAnimSpriteGfx_Whirlwind2[];
extern const u32 gBattleAnimSpriteGfx_Explosion4[];
extern const u32 gBattleAnimSpriteGfx_Explosion5[];
extern const u32 gBattleAnimSpriteGfx_Tongue[];
extern const u32 gBattleAnimSpriteGfx_Smoke[];
extern const u32 gBattleAnimSpriteGfx_Smoke2[];
extern const u32 gBattleAnimSpriteGfx_Impact[];
extern const u32 gBattleAnimSpriteGfx_Particles[];
extern const u32 gBattleAnimSpriteGfx_CircleImpact[];
extern const u32 gBattleAnimSpriteGfx_Scratch[];
extern const u32 gBattleAnimSpriteGfx_Cut[];
extern const u32 gBattleAnimSpriteGfx_SharpTeeth[];
extern const u32 gBattleAnimSpriteGfx_RainbowRings[];
extern const u32 gBattleAnimSpriteGfx_IceCrystals[];
extern const u32 gBattleAnimSpriteGfx_IceSpikes[];
extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[];
extern const u32 gBattleAnimSpriteGfx_MistCloud[];
extern const u32 gBattleAnimSpriteGfx_Clamp[];
extern const u32 gBattleAnimSpriteGfx_Bubble[];
extern const u32 gBattleAnimSpriteGfx_Orbs[];
extern const u32 gBattleAnimSpriteGfx_WaterImpact[];
extern const u32 gBattleAnimSpriteGfx_WaterOrb[];
extern const u32 gBattleAnimSpriteGfx_PoisonBubble[];
extern const u32 gBattleAnimSpriteGfx_ToxicBubble[];
extern const u32 gBattleAnimSpriteGfx_Spikes[];
extern const u32 gBattleAnimSpriteGfx_HornHit2[];
extern const u32 gBattleAnimSpriteGfx_AirWave2[];
extern const u32 gBattleAnimSpriteGfx_SmallBubbles[];
extern const u32 gBattleAnimSpriteGfx_RoundShadow[];
extern const u32 gBattleAnimSpriteGfx_Sunlight[];
extern const u32 gBattleAnimSpriteGfx_Spore[];
extern const u32 gBattleAnimSpriteGfx_Flower[];
extern const u32 gBattleAnimSpriteGfx_RazorLeaf[];
extern const u32 gBattleAnimSpriteGfx_Needle[];
extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[];
extern const u32 gBattleAnimSpriteGfx_GoldRing[];
extern const u32 gBattleAnimSpriteGfx_GreenLightWall[];
extern const u32 gBattleAnimSpriteGfx_BlackBall2[];
extern const u32 gBattleAnimSpriteGfx_SparkH[];
extern const u32 gBattleAnimSpriteGfx_YellowStar[];
extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[];
extern const u32 gBattleAnimSpriteGfx_ShadowBall[];
extern const u32 gBattleAnimSpriteGfx_Lick[];
extern const u32 gBattleAnimSpriteGfx_VoidLines[];
extern const u32 gBattleAnimSpriteGfx_String[];
extern const u32 gBattleAnimSpriteGfx_WebThread[];
extern const u32 gBattleAnimSpriteGfx_SpiderWeb[];
extern const u32 gBattleAnimSpriteGfx_Lightbulb[];
extern const u32 gBattleAnimSpriteGfx_Slash[];
extern const u32 gBattleAnimSpriteGfx_FocusEnergy[];
extern const u32 gBattleAnimSpriteGfx_SphereToCube[];
extern const u32 gBattleAnimSpriteGfx_Tendrils[];
extern const u32 gBattleAnimSpriteGfx_Eye[];
extern const u32 gBattleAnimSpriteGfx_WhiteShadow[];
extern const u32 gBattleAnimSpriteGfx_TealAlert[];
extern const u32 gBattleAnimSpriteGfx_OpeningEye[];
extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[];
extern const u32 gBattleAnimSpriteGfx_FangAttack[];
extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[];
extern const u32 gBattleAnimSpriteGfx_Moon[];
extern const u32 gBattleAnimSpriteGfx_GreenSparkle[];
extern const u32 gBattleAnimSpriteGfx_Spiral[];
extern const u32 gBattleAnimSpriteGfx_SnoreZ[];
extern const u32 gBattleAnimSpriteGfx_Explosion[];
extern const u32 gBattleAnimSpriteGfx_Nail[];
extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[];
extern const u32 gBattleAnimSpriteGfx_WarmRock[];
extern const u32 gBattleAnimSpriteGfx_BreakingEgg[];
extern const u32 gBattleAnimSpriteGfx_ThinRing[];
extern const u32 gBattleAnimSpriteGfx_PunchImpact[];
extern const u32 gBattleAnimSpriteGfx_Bell[];
extern const u32 gBattleAnimSpriteGfx_MusicNotes2[];
extern const u32 gBattleAnimSpriteGfx_SpeedDust[];
extern const u32 gBattleAnimSpriteGfx_TornMetal[];
extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[];
extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[];
extern const u32 gBattleAnimSpriteGfx_CircleOfLight[];
extern const u32 gBattleAnimSpriteGfx_Electricity[];
extern const u32 gBattleAnimSpriteGfx_Finger2[];
extern const u32 gBattleAnimSpriteGfx_MovementWaves[];
extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
extern const u32 gBattleAnimSpriteGfx_RedOrb[];
extern const u32 gBattleAnimSpriteGfx_EyeSparkle[];
extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
extern const u32 gBattleAnimSpriteGfx_Angel[];
extern const u32 gBattleAnimSpriteGfx_Devil[];
extern const u32 gBattleAnimSpriteGfx_Swipe[];
extern const u32 gBattleAnimSpriteGfx_Roots[];
extern const u32 gBattleAnimSpriteGfx_ItemBag[];
extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[];
extern const u32 gBattleAnimSpriteGfx_Pokeball[];
extern const u32 gBattleAnimSpriteGfx_Spotlight[];
extern const u32 gBattleAnimSpriteGfx_LetterZ[];
extern const u32 gBattleAnimSpriteGfx_RapidSpin[];
extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[];
extern const u32 gBattleAnimSpriteGfx_WispOrb[];
extern const u32 gBattleAnimSpriteGfx_WispFire[];
extern const u32 gBattleAnimSpriteGfx_GoldStars[];
extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[];
extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
extern const u32 gBattleAnimSpriteGfx_PinkPetal[];
extern const u32 gBattleAnimSpriteGfx_PainSplit[];
extern const u32 gBattleAnimSpriteGfx_Confetti[];
extern const u32 gBattleAnimSpriteGfx_GreenStar[];
extern const u32 gBattleAnimSpriteGfx_PinkCloud[];
extern const u32 gBattleAnimSpriteGfx_SweatDrop[];
extern const u32 gBattleAnimSpriteGfx_GuardRing[];
extern const u32 gBattleAnimSpriteGfx_PurpleScratch[];
extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[];
extern const u32 gBattleAnimSpriteGfx_TagHand[];
extern const u32 gBattleAnimSpriteGfx_SmallRedEye[];
extern const u32 gBattleAnimSpriteGfx_HollowOrb[];
extern const u32 gBattleAnimSpriteGfx_XSign[];
extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[];
extern const u32 gBattleAnimSpriteGfx_PawPrint[];
extern const u32 gBattleAnimSpriteGfx_PurpleFlame[];
extern const u32 gBattleAnimSpriteGfx_RedBall[];
extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[];
extern const u32 gBattleAnimSpriteGfx_Meteor[];
extern const u32 gBattleAnimSpriteGfx_FlatRock[];
extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[];
extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[];
extern const u32 gBattleAnimSpriteGfx_FlyingDirt[];
extern const u32 gBattleAnimSpriteGfx_IcicleSpear[];
extern const u32 gBattleAnimSpriteGfx_Hail[];
extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[];
extern const u32 gBattleAnimSpriteGfx_GreenSpike[];
extern const u32 gBattleAnimSpriteGfx_Pokeblock[];
extern const u32 gBattleAnimSpriteGfx_WhiteFeather[];
extern const u32 gBattleAnimSpriteGfx_Sparkle6[];
extern const u32 gBattleAnimSpriteGfx_Splash[];
extern const u32 gBattleAnimSpriteGfx_SweatBead[];
extern const u32 gBattleAnimSpriteGfx_Gem1[];
extern const u32 gBattleAnimSpriteGfx_Gem2[];
extern const u32 gBattleAnimSpriteGfx_Gem3[];
extern const u32 gBattleAnimSpriteGfx_SlamHit2[];
extern const u32 gBattleAnimSpriteGfx_Recycle[];
extern const u32 gBattleAnimSpriteGfx_RedParticles[];
extern const u32 gBattleAnimSpriteGfx_Protect[];
extern const u32 gBattleAnimSpriteGfx_DirtMound[];
extern const u32 gBattleAnimSpriteGfx_Shock3[];
extern const u32 gBattleAnimSpriteGfx_WeatherBall[];
extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[];
extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[];
extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[];
extern const u32 gBattleAnimSpriteGfx_Bird[];
extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
// battle anim particle pals
extern const u32 gBattleAnimSpritePal_Bone[];
extern const u32 gBattleAnimSpritePal_Spark[];
extern const u32 gBattleAnimSpritePal_Pencil[];
extern const u32 gBattleAnimSpritePal_AirWave[];
extern const u32 gBattleAnimSpritePal_Orb[];
extern const u32 gBattleAnimSpritePal_Sword[];
extern const u32 gBattleAnimSpritePal_Seed[];
extern const u32 gBattleAnimSpritePal_Explosion6[];
extern const u32 gBattleAnimSpritePal_PinkOrb[];
extern const u32 gBattleAnimSpritePal_Gust[];
extern const u32 gBattleAnimSpritePal_IceCube[];
extern const u32 gBattleAnimSpritePal_Spark2[];
extern const u32 gBattleAnimSpritePal_Orange[];
extern const u32 gBattleAnimSpritePal_YellowBall[];
extern const u32 gBattleAnimSpritePal_LockOn[];
extern const u32 gBattleAnimSpritePal_TiedBag[];
extern const u32 gBattleAnimSpritePal_BlackSmoke[];
extern const u32 gBattleAnimSpritePal_Conversion[];
extern const u32 gBattleAnimSpritePal_Glass[];
extern const u32 gBattleAnimSpritePal_HornHit[];
extern const u32 gBattleAnimSpritePal_Hit[];
extern const u32 gBattleAnimSpritePal_Hit2[];
extern const u32 gBattleAnimSpritePal_BlueShards[];
extern const u32 gBattleAnimSpritePal_ClosingEye[];
extern const u32 gBattleAnimSpritePal_WavingHand[];
extern const u32 gBattleAnimSpritePal_HitDuplicate[];
extern const u32 gBattleAnimSpritePal_Leer[];
extern const u32 gBattleAnimSpritePal_BlueBurst[];
extern const u32 gBattleAnimSpritePal_SmallEmber[];
extern const u32 gBattleAnimSpritePal_GraySmoke[];
extern const u32 gBattleAnimSpritePal_BlueStar[];
extern const u32 gBattleAnimSpritePal_BubbleBurst[];
extern const u32 gBattleAnimSpritePal_Fire[];
extern const u32 gBattleAnimSpritePal_Lightning2[];
extern const u32 gBattleAnimSpritePal_ClawSlash2[];
extern const u32 gBattleAnimSpritePal_ClawSlash[];
extern const u32 gBattleAnimSpritePal_BubbleBurst2[];
extern const u32 gBattleAnimSpritePal_IceChunk[];
extern const u32 gBattleAnimSpritePal_Glass2[];
extern const u32 gBattleAnimSpritePal_PinkHeart2[];
extern const u32 gBattleAnimSpritePal_SapDrip[];
extern const u32 gBattleAnimSpritePal_SapDrip2[];
extern const u32 gBattleAnimSpritePal_Sparkle1[];
extern const u32 gBattleAnimSpritePal_Sparkle2[];
extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
extern const u32 gBattleAnimSpritePal_HitDuplicate[];
extern const u32 gBattleAnimSpritePal_YellowUnk[];
extern const u32 gBattleAnimSpritePal_SlamHit[];
extern const u32 gBattleAnimSpritePal_Ring[];
extern const u32 gBattleAnimSpritePal_Rocks[];
extern const u32 gBattleAnimSpritePal_Z[];
extern const u32 gBattleAnimSpritePal_YellowUnk2[];
extern const u32 gBattleAnimSpritePal_AirSlash[];
extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[];
extern const u32 gBattleAnimSpritePal_Leaf[];
extern const u32 gBattleAnimSpritePal_Finger[];
extern const u32 gBattleAnimSpritePal_PoisonPowder[];
extern const u32 gBattleAnimSpritePal_BrownTriangle[];
extern const u32 gBattleAnimSpritePal_SleepPowder[];
extern const u32 gBattleAnimSpritePal_StunSpore[];
extern const u32 gBattleAnimSpritePal_PoisonPowder[];
extern const u32 gBattleAnimSpritePal_Sparkle3[];
extern const u32 gBattleAnimSpritePal_MusicNotes[];
extern const u32 gBattleAnimSpritePal_Duck[];
extern const u32 gBattleAnimSpritePal_MudSand[];
extern const u32 gBattleAnimSpritePal_Alert[];
extern const u32 gBattleAnimSpritePal_BlueFlames[];
extern const u32 gBattleAnimSpritePal_Shock4[];
extern const u32 gBattleAnimSpritePal_Bell2[];
extern const u32 gBattleAnimSpritePal_PinkGlove[];
extern const u32 gBattleAnimSpritePal_BlueLines[];
extern const u32 gBattleAnimSpritePal_Impact3[];
extern const u32 gBattleAnimSpritePal_Impact2[];
extern const u32 gBattleAnimSpritePal_Reticle[];
extern const u32 gBattleAnimSpritePal_Breath[];
extern const u32 gBattleAnimSpritePal_Anger[];
extern const u32 gBattleAnimSpritePal_Snowball[];
extern const u32 gBattleAnimSpritePal_Vine[];
extern const u32 gBattleAnimSpritePal_Sword2[];
extern const u32 gBattleAnimSpritePal_Clapping[];
extern const u32 gBattleAnimSpritePal_RedTube[];
extern const u32 gBattleAnimSpritePal_Amnesia[];
extern const u32 gBattleAnimSpritePal_String2[];
extern const u32 gBattleAnimSpritePal_Pencil2[];
extern const u32 gBattleAnimSpritePal_Petal[];
extern const u32 gBattleAnimSpritePal_BentSpoon[];
extern const u32 gBattleAnimSpritePal_MilkBottle[];
extern const u32 gBattleAnimSpritePal_Coin[];
extern const u32 gBattleAnimSpritePal_CrackedEgg[];
extern const u32 gBattleAnimSpritePal_FreshEgg[];
extern const u32 gBattleAnimSpritePal_Fangs[];
extern const u32 gBattleAnimSpritePal_Explosion2[];
extern const u32 gBattleAnimSpritePal_WaterDroplet[];
extern const u32 gBattleAnimSpritePal_Seed2[];
extern const u32 gBattleAnimSpritePal_RedWand[];
extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[];
extern const u32 gBattleAnimSpritePal_WaterColumn[];
extern const u32 gBattleAnimSpritePal_MudUnk[];
extern const u32 gBattleAnimSpritePal_RainDrops[];
extern const u32 gBattleAnimSpritePal_FurySwipes[];
extern const u32 gBattleAnimSpritePal_Vine2[];
extern const u32 gBattleAnimSpritePal_Teeth[];
extern const u32 gBattleAnimSpritePal_Bone2[];
extern const u32 gBattleAnimSpritePal_WhiteBag[];
extern const u32 gBattleAnimSpritePal_Unknown[];
extern const u32 gBattleAnimSpritePal_PurpleCoral[];
extern const u32 gBattleAnimSpritePal_Shock2[];
extern const u32 gBattleAnimSpritePal_ClosingEye2[];
extern const u32 gBattleAnimSpritePal_MetalBall[];
extern const u32 gBattleAnimSpritePal_MonsterDoll[];
extern const u32 gBattleAnimSpritePal_Whirlwind[];
extern const u32 gBattleAnimSpritePal_Explosion4[];
extern const u32 gBattleAnimSpritePal_Tongue[];
extern const u32 gBattleAnimSpritePal_Smoke[];
extern const u32 gBattleAnimSpritePal_Impact[];
extern const u32 gBattleAnimSpritePal_CircleImpact[];
extern const u32 gBattleAnimSpritePal_SharpTeeth[];
extern const u32 gBattleAnimSpritePal_RainbowRings[];
extern const u32 gBattleAnimSpritePal_IceCrystals[];
extern const u32 gBattleAnimSpritePal_HandsAndFeet[];
extern const u32 gBattleAnimSpritePal_MistCloud[];
extern const u32 gBattleAnimSpritePal_SharpTeeth[];
extern const u32 gBattleAnimSpritePal_Orbs[];
extern const u32 gBattleAnimSpritePal_WaterImpact[];
extern const u32 gBattleAnimSpritePal_PoisonBubble[];
extern const u32 gBattleAnimSpritePal_Spikes[];
extern const u32 gBattleAnimSpritePal_HornHit2[];
extern const u32 gBattleAnimSpritePal_AirWave2[];
extern const u32 gBattleAnimSpritePal_SmallBubbles[];
extern const u32 gBattleAnimSpritePal_RoundShadow[];
extern const u32 gBattleAnimSpritePal_Sunlight[];
extern const u32 gBattleAnimSpritePal_Spore[];
extern const u32 gBattleAnimSpritePal_Flower[];
extern const u32 gBattleAnimSpritePal_RazorLeaf[];
extern const u32 gBattleAnimSpritePal_Needle[];
extern const u32 gBattleAnimSpritePal_WhirlwindLines[];
extern const u32 gBattleAnimSpritePal_GoldRing[];
extern const u32 gBattleAnimSpritePal_PurpleRing[];
extern const u32 gBattleAnimSpritePal_BlueRing[];
extern const u32 gBattleAnimSpritePal_GreenLightWall[];
extern const u32 gBattleAnimSpritePal_BlueLightWall[];
extern const u32 gBattleAnimSpritePal_RedLightWall[];
extern const u32 gBattleAnimSpritePal_GrayLightWall[];
extern const u32 gBattleAnimSpritePal_OrangeLightWall[];
extern const u32 gBattleAnimSpritePal_BlackBall2[];
extern const u32 gBattleAnimSpritePal_PurpleGasCloud[];
extern const u32 gBattleAnimSpritePal_YellowStar[];
extern const u32 gBattleAnimSpritePal_LargeFreshEgg[];
extern const u32 gBattleAnimSpritePal_ShadowBall[];
extern const u32 gBattleAnimSpritePal_Lick[];
extern const u32 gBattleAnimSpritePal_VoidLines[];
extern const u32 gBattleAnimSpritePal_String[];
extern const u32 gBattleAnimSpritePal_Lightbulb[];
extern const u32 gBattleAnimSpritePal_Slash[];
extern const u32 gBattleAnimSpritePal_FocusEnergy[];
extern const u32 gBattleAnimSpritePal_SphereToCube[];
extern const u32 gBattleAnimSpritePal_Tendrils[];
extern const u32 gBattleAnimSpritePal_Eye[];
extern const u32 gBattleAnimSpritePal_WhiteShadow[];
extern const u32 gBattleAnimSpritePal_TealAlert[];
extern const u32 gBattleAnimSpritePal_OpeningEye[];
extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[];
extern const u32 gBattleAnimSpritePal_FangAttack[];
extern const u32 gBattleAnimSpritePal_PurpleHandOutline[];
extern const u32 gBattleAnimSpritePal_Moon[];
extern const u32 gBattleAnimSpritePal_GreenSparkle[];
extern const u32 gBattleAnimSpritePal_Spiral[];
extern const u32 gBattleAnimSpritePal_SnoreZ[];
extern const u32 gBattleAnimSpritePal_Explosion[];
extern const u32 gBattleAnimSpritePal_Nail[];
extern const u32 gBattleAnimSpritePal_GhostlySpirit[];
extern const u32 gBattleAnimSpritePal_WarmRock[];
extern const u32 gBattleAnimSpritePal_BreakingEgg[];
extern const u32 gBattleAnimSpritePal_ThinRing[];
extern const u32 gBattleAnimSpritePal_PunchImpact[];
extern const u32 gBattleAnimSpritePal_Bell[];
extern const u32 gBattleAnimSpritePal_MusicNotes2[];
extern const u32 gBattleAnimSpritePal_SpeedDust[];
extern const u32 gBattleAnimSpritePal_ThoughtBubble[];
extern const u32 gBattleAnimSpritePal_MagentaHeart[];
extern const u32 gBattleAnimSpritePal_ElectricOrbs[];
extern const u32 gBattleAnimSpritePal_MovementWaves[];
extern const u32 gBattleAnimSpritePal_RedHeart[];
extern const u32 gBattleAnimSpritePal_RedOrb[];
extern const u32 gBattleAnimSpritePal_EyeSparkle[];
extern const u32 gBattleAnimSpritePal_PinkHeart[];
extern const u32 gBattleAnimSpritePal_Angel[];
extern const u32 gBattleAnimSpritePal_Devil[];
extern const u32 gBattleAnimSpritePal_Swipe[];
extern const u32 gBattleAnimSpritePal_Roots[];
extern const u32 gBattleAnimSpritePal_ItemBag[];
extern const u32 gBattleAnimSpritePal_JaggedMusicNote[];
extern const u32 gBattleAnimSpritePal_Pokeball[];
extern const u32 gBattleAnimSpritePal_LetterZ[];
extern const u32 gBattleAnimSpritePal_RapidSpin[];
extern const u32 gBattleAnimSpritePal_TriForceTriangle[];
extern const u32 gBattleAnimSpritePal_WispOrb[];
extern const u32 gBattleAnimSpritePal_GoldStars[];
extern const u32 gBattleAnimSpritePal_EclipsingOrb[];
extern const u32 gBattleAnimSpritePal_GrayOrb[];
extern const u32 gBattleAnimSpritePal_BlueOrb[];
extern const u32 gBattleAnimSpritePal_RedOrb2[];
extern const u32 gBattleAnimSpritePal_PinkPetal[];
extern const u32 gBattleAnimSpritePal_PainSplit[];
extern const u32 gBattleAnimSpritePal_Confetti[];
extern const u32 gBattleAnimSpritePal_GreenStar[];
extern const u32 gBattleAnimSpritePal_PinkCloud[];
extern const u32 gBattleAnimSpritePal_SweatDrop[];
extern const u32 gBattleAnimSpritePal_GuardRing[];
extern const u32 gBattleAnimSpritePal_PurpleScratch[];
extern const u32 gBattleAnimSpritePal_SmallRedEye[];
extern const u32 gBattleAnimSpritePal_HollowOrb[];
extern const u32 gBattleAnimSpritePal_BluegreenOrb[];
extern const u32 gBattleAnimSpritePal_PawPrint[];
extern const u32 gBattleAnimSpritePal_PurpleFlame[];
extern const u32 gBattleAnimSpritePal_RedBall[];
extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[];
extern const u32 gBattleAnimSpritePal_Meteor[];
extern const u32 gBattleAnimSpritePal_FlatRock[];
extern const u32 gBattleAnimSpritePal_MagnifyingGlass[];
extern const u32 gBattleAnimSpritePal_BrownOrb[];
extern const u32 gBattleAnimSpritePal_MetalSoundWaves[];
extern const u32 gBattleAnimSpritePal_FlyingDirt[];
extern const u32 gBattleAnimSpritePal_IcicleSpear[];
extern const u32 gBattleAnimSpritePal_Hail[];
extern const u32 gBattleAnimSpritePal_GlowyRedOrb[];
extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[];
extern const u32 gBattleAnimSpritePal_GreenSpike[];
extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[];
extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[];
extern const u32 gBattleAnimSpritePal_Pokeblock[];
extern const u32 gBattleAnimSpritePal_WhiteFeather[];
extern const u32 gBattleAnimSpritePal_Sparkle6[];
extern const u32 gBattleAnimSpritePal_Splash[];
extern const u32 gBattleAnimSpritePal_Gem1[];
extern const u32 gBattleAnimSpritePal_SlamHit2[];
extern const u32 gBattleAnimSpritePal_Recycle[];
extern const u32 gBattleAnimSpritePal_RedParticles[];
extern const u32 gBattleAnimSpritePal_Protect[];
extern const u32 gBattleAnimSpritePal_DirtMound[];
extern const u32 gBattleAnimSpritePal_Shock3[];
extern const u32 gBattleAnimSpritePal_WeatherBall[];
extern const u32 gBattleAnimSpritePal_Bird[];
extern const u32 gBattleAnimSpritePal_CrossImpact[];
extern const u32 gBattleAnimSpritePal_Slash2[];
extern const u32 gBattleAnimSpritePal_WhipHit[];
extern const u32 gBattleAnimSpritePal_BlueRing2[];
// battle bg
extern const u32 gBattleAnimBgImage_Dark[];
extern const u32 gBattleAnimBgImage_Ghost[];
extern const u32 gBattleAnimBgImage_Psychic[];
extern const u32 gBattleAnimBgImage_Impact[];
extern const u32 gBattleAnimBgImage_Drill[];
extern const u32 gBattleAnimBgImage_Highspeed[];
extern const u32 gBattleAnimBgImage_Thunder[];
extern const u32 gBattleAnimBgImage_Guillotine[];
extern const u32 gBattleAnimBgImage_Ice[];
extern const u32 gBattleAnimBgImage_Cosmic[];
extern const u32 gBattleAnimBgImage_InAir[];
extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[];
extern const u32 gBattleAnimBgPalette_Dark[];
extern const u32 gBattleAnimBgPalette_Ghost[];
extern const u32 gBattleAnimBgPalette_Psychic[];
extern const u32 gBattleAnimBgPalette_Impact[];
extern const u32 gBattleAnimBgPalette_Drill[];
extern const u32 gBattleAnimBgPalette_Highspeed[];
extern const u32 gBattleAnimBgPalette_Thunder[];
extern const u32 gBattleAnimBgPalette_Guillotine[];
extern const u32 gBattleAnimBgPalette_Ice[];
extern const u32 gBattleAnimBgPalette_Cosmic[];
extern const u32 gBattleAnimBgPalette_InAir[];
extern const u32 gBattleAnimBgPalette_Sky[];
extern const u32 gBattleAnimBgPalette_Aurora[];
extern const u32 gBattleAnimBgPalette_Fissure[];
extern const u32 gBattleAnimBgPalette_Bug[];
extern const u32 gBattleAnimBgPalette_Solarbeam[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[];
extern const u32 gBattleAnimBgTilemap_ImpactOpponent[];
extern const u32 gBattleAnimBgTilemap_ImpactPlayer[];
extern const u32 gBattleAnimBgTilemap_ImpactContests[];
extern const u32 gBattleAnimBgTilemap_Drill[];
extern const u32 gBattleAnimBgTilemap_DrillContests[];
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
extern const u32 gBattleAnimBgTilemap_Thunder[];
extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[];
extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[];
extern const u32 gBattleAnimBgTilemap_GuillotineContests[];
extern const u32 gBattleAnimBgTilemap_Ice[];
extern const u32 gBattleAnimBgTilemap_Cosmic[];
extern const u32 gBattleAnimBgTilemap_InAir[];
extern const u32 gBattleAnimBgTilemap_Aurora[];
extern const u32 gBattleAnimBgTilemap_Fissure[];
// dark
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];