SEAGALLOP constants in event scripts
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#ifndef GUARD_CONSTANTS_SEAGALLOP_H
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#define GUARD_CONSTANTS_SEAGALLOP_H
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#define SEAGALLOP_VERMILION_CITY 0
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#define SEAGALLOP_ONE_ISLAND 1
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#define SEAGALLOP_TWO_ISLAND 2
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#define SEAGALLOP_THREE_ISLAND 3
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#define SEAGALLOP_FOUR_ISLAND 4
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#define SEAGALLOP_FIVE_ISLAND 5
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#define SEAGALLOP_SIX_ISLAND 6
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#define SEAGALLOP_SEVEN_ISLAND 7
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#define SEAGALLOP_CINNABAR_ISLAND 8
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#define SEAGALLOP_NAVEL_ROCK 9
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#define SEAGALLOP_BIRTH_ISLAND 10
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#endif //GUARD_CONSTANTS_SEAGALLOP_H
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+1
-14
@@ -1,20 +1,7 @@
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#ifndef GUARD_SEAGALLOP_H
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#define GUARD_SEAGALLOP_H
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enum SeaGallopDestinations
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{
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SEAGALLOP_VERMILION_CITY,
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SEAGALLOP_ONE_ISLAND,
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SEAGALLOP_TWO_ISLAND,
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SEAGALLOP_THREE_ISLAND,
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SEAGALLOP_FOUR_ISLAND,
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SEAGALLOP_FIVE_ISLAND,
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SEAGALLOP_SIX_ISLAND,
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SEAGALLOP_SEVEN_ISLAND,
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SEAGALLOP_CINNABAR_ISLAND,
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SEAGALLOP_NAVEL_ROCK,
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SEAGALLOP_BIRTH_ISLAND
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};
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#include "constants/seagallop.h"
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void ScrSpecial_SeaGallopFerry(void);
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