Sync some event_scripts.s, split files
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@@ -0,0 +1,158 @@
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gUnknown_81A4EB4:: @ 81A4EB4
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lock
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special PlayTrainerEncounterMusic
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special ScrSpecial_EndTrainerApproach
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waitstate
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goto EventScript_1A4FC7
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EventScript_TryDoNormalTrainerBattle:: @ 81A4EC1
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lock
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faceplayer
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applymovement VAR_LAST_TALKED, Movement_1A4FC5
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waitmovement 0
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specialvar VAR_RESULT, ScrSpecial_HasTrainerBeenFought
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compare VAR_RESULT, 0
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goto_if ne, EventScript_1A4EE8
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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goto EventScript_1A4FC7
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EventScript_1A4EE8:: @ 81A4EE8
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ontrainerbattleend
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EventScript_TryDoDoubleTrainerBattle:: @ 81A4EE9
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lock
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faceplayer
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call EventScript_1A4FBA
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specialvar VAR_RESULT, ScrSpecial_HasTrainerBeenFought
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compare VAR_RESULT, 0
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goto_if ne, EventScript_1A4F20
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special CheckForAlivePartyMons
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compare VAR_RESULT, 0
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goto_if ne, EventScript_1A4F19
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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goto EventScript_1A4FC7
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EventScript_1A4F19:: @ 81A4F19
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special ScrSpecial_ShowTrainerNonBattlingSpeech
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waitmessage
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waitbuttonpress
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release
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end
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EventScript_1A4F20:: @ 81A4F20
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ontrainerbattleend
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EventScript_DoTrainerBattle:: @ 81A4F21
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applymovement VAR_LAST_TALKED, Movement_1A4FC5
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waitmovement 0
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special PlayTrainerEncounterMusic
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special sub_8110AB4
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compare VAR_RESULT, 2
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goto_if eq, EventScript_1A501A
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battlebegin
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ontrainerbattleend
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EventScript_TryDoRematchBattle:: @ 81A4F3E
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call EventScript_1A4FBA
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specialvar VAR_RESULT, ScrSpecial_GetTrainerEyeRematchFlag
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compare VAR_RESULT, 0
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goto_if eq, EventScript_1A4F72
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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special ScrSpecial_ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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special sub_8110AB4
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compare VAR_RESULT, 2
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goto_if eq, EventScript_1A4FB8
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special ScrSpecial_StartTrainerEyeRematch
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waitstate
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releaseall
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end
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EventScript_1A4F72:: @ 81A4F72
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ontrainerbattleend
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EventScript_TryDoDoubleRematchBattle:: @ 81A4F73
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specialvar VAR_RESULT, ScrSpecial_GetTrainerEyeRematchFlag
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compare VAR_RESULT, 0
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goto_if eq, EventScript_1A4FB0
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special CheckForAlivePartyMons
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compare VAR_RESULT, 0
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goto_if ne, EventScript_1A4FB1
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special PlayTrainerEncounterMusic
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special SetUpTrainerMovement
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special ScrSpecial_ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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special sub_8110AB4
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compare VAR_RESULT, 2
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goto_if eq, EventScript_1A4FB8
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special ScrSpecial_StartTrainerEyeRematch
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waitstate
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releaseall
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end
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EventScript_1A4FB0:: @ 81A4FB0
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ontrainerbattleend
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EventScript_1A4FB1:: @ 81A4FB1
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special ScrSpecial_ShowTrainerNonBattlingSpeech
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waitmessage
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waitbuttonpress
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release
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end
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EventScript_1A4FB8:: @ 81A4FB8
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releaseall
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end
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EventScript_1A4FBA:: @ 81A4FBA
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applymovement VAR_LAST_TALKED, Movement_1A4FC5
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waitmovement 0
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return
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Movement_1A4FC5:: @ 81A4FC5
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step_67
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step_end
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EventScript_1A4FC7:: @ 81A4FC7
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special ScrSpecial_ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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special sub_8110AB4
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compare VAR_RESULT, 2
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goto_if eq, EventScript_1A501A
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battlebegin
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specialvar VAR_RESULT, ScrSpecial_GetTrainerBattleMode
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compare VAR_RESULT, 0
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goto_if eq, EventScript_1A5017
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compare VAR_RESULT, 2
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goto_if eq, EventScript_1A5019
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compare VAR_RESULT, 1
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goto_if eq, EventScript_1A5019
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compare VAR_RESULT, 6
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goto_if eq, EventScript_1A5019
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compare VAR_RESULT, 8
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goto_if eq, EventScript_1A5019
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EventScript_1A5017:: @ 81A5017
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releaseall
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end
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EventScript_1A5019:: @ 81A5019
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ontrainerbattleendgoto
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EventScript_1A501A:: @ 81A501A
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special SetBattledTrainerFlag
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releaseall
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end
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gStdScript_Message_WaitButton_AndRelease:: @ 81A501F
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message 0x0
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waitmessage
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waitbuttonpress
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release
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return
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