Dump items and start decomp item_use
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@@ -22,5 +22,7 @@ void sub_805D9C4(struct Sprite *sprite);
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void sub_805D154(u8 direction);
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void sub_805DAE4(u8 direction);
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void SetPlayerAvatarTransitionFlags(u16 a);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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void sub_805D2C0(u8 secondaryId);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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