Dump items and start decomp item_use
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@@ -31,6 +31,8 @@ extern MainCallback gFieldCallback;
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extern struct WarpData gUnknown_2031DBC;
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extern u8 gUnknown_2031DE0;
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void IncrementGameStat(u8 index);
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void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
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@@ -112,5 +114,6 @@ void sub_805671C(void);
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void sub_8055DC4(void);
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bool8 sub_8055FC4(void);
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bool8 is_light_level_8_or_9(u8 mapType);
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bool32 sub_8055C9C(void);
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#endif //GUARD_ROM4_H
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