Document ShouldIgnoreDeoxysForm
This commit is contained in:
@@ -3135,7 +3135,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
|
||||
|
||||
coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||||
spriteId = sub_80768D0(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
|
||||
spriteId = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
|
||||
FillPalette(RGB_WHITE, (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32);
|
||||
@@ -4906,7 +4906,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
x = -32;
|
||||
}
|
||||
|
||||
spriteId2 = sub_80768D0(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
|
||||
spriteId2 = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
|
||||
|
||||
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
|
||||
BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
|
||||
|
||||
Reference in New Issue
Block a user