through ChooseAmbientCrySpecies
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@@ -1438,7 +1438,7 @@
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#define SPECIAL_FLAGS_START 0x4000
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#define SPECIAL_FLAGS_COUNT 16
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#define FLAG_SPECIAL_FLAG_0x4000 0x4000
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#define FLAG_SPECIAL_FLAG_0x4001 0x4001
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#define FLAG_DONT_TRANSITION_MUSIC 0x4001
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#define FLAG_SPECIAL_FLAG_0x4002 0x4002
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#define FLAG_SPECIAL_FLAG_0x4003 0x4003
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#define FLAG_SPECIAL_FLAG_0x4004 0x4004
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@@ -11,4 +11,6 @@ void DoOutwardBarnDoorWipe(void);
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void Task_BarnDoorWipe(u8 taskId);
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void sub_807F5F0(void);
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extern const s32 gMaxFlashLevel;
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#endif // GUARD_FIELD_SCREEN_EFFECT_H
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@@ -195,12 +195,21 @@ struct MapHeader
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/* 0x15 */ u8 cave;
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/* 0x16 */ u8 weather;
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/* 0x17 */ u8 mapType;
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/* 0x18 */ u8 filler_18;
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/* 0x18 */ u8 bikingAllowed;
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/* 0x19 */ u8 escapeRope;
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/* 0x1A */ s8 flags;
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/* 0x1B */ u8 battleType;
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};
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// Flags for gMapHeader.flags, as defined in the map_header_flags macro
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#define MAP_ALLOW_BIKE (1 << 0)
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#define MAP_ALLOW_ESCAPE_ROPE (1 << 1)
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#define MAP_ALLOW_RUN (1 << 2)
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#define MAP_SHOW_MAP_NAME (1 << 3)
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#define UNUSED_MAP_FLAGS (1 << 4 | 1 << 5 | 1 << 6 | 1 << 7)
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#define SHOW_MAP_NAME_ENABLED ((gMapHeader.flags & (MAP_SHOW_MAP_NAME | UNUSED_MAP_FLAGS)) == MAP_SHOW_MAP_NAME)
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struct ObjectEvent
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{
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/*0x00*/ /* 0*/ u32 active:1;
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@@ -25,4 +25,6 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
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extern const struct SongHeader mus_win_gym;
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#endif //GUARD_M4A_H
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@@ -24,7 +24,7 @@ bool8 MetatileBehavior_IsUnknownWarp6F(u8 metatileBehavior);
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bool8 MetatileBehavior_IsUnknownWarp6C_to_6F(u8 metatileBehavior);
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bool8 MetatileBehavior_IsLadder(u8 metatileBehavior);
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bool8 MetatileBehavior_IsNonAnimDoor(u8 metatileBehavior);
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bool8 MetatileBehavior_ReturnFalse_2(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDeepSouthWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSurfable(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSemiDeepWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsEastArrowWarp(u8 metatileBehavior);
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+2
-2
@@ -177,14 +177,14 @@ void SetContinueGameWarpToDynamicWarp(int);
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void SetContinueGameWarpToHealLocation(u8 loc);
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void sub_8056078(void *, void *);
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void UpdateAmbientCry(s16 *state, u16 *delayCounter);
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void SetWarpDestinationToHealLocation(u8 a0);
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bool32 sub_80582E0(void);
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bool32 sub_8058274(void);
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u8 GetCurrentMapBattleScene(void);
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void Overworld_ResetStateAfterFly(void);
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bool8 sub_8055B38(u16 metatileBehavior);
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void sub_8055DB8(void);
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void Overworld_ResetMapMusic(void);
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void sub_8057F5C(void);
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void sub_8057F34(void);
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u32 sub_8057EC0(void);
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