battle_gfx_sfx_util sync emerald names to unnamed syms
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@@ -9,7 +9,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument);
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void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId);
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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bool8 mplay_80342A4(u8 battlerId);
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bool8 IsBattleSEPlaying(u8 battlerId);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
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