battle_gfx_sfx_util sync emerald names to unnamed syms
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@@ -1229,7 +1229,7 @@ static void LinkOpponentHandlePause(void)
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static void LinkOpponentHandleMoveAnimation(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
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@@ -1380,7 +1380,7 @@ static void LinkOpponentHandleExpUpdate(void)
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static void LinkOpponentHandleStatusIconUpdate(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u8 battlerId;
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@@ -1393,7 +1393,7 @@ static void LinkOpponentHandleStatusIconUpdate(void)
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static void LinkOpponentHandleStatusAnimation(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
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gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
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@@ -1636,7 +1636,7 @@ static void LinkOpponentHandleSpriteInvisibility(void)
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static void LinkOpponentHandleBattleAnimation(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u8 animationId = gBattleBufferA[gActiveBattler][1];
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u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
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