battle_gfx_sfx_util sync emerald names to unnamed syms
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@@ -2296,7 +2296,7 @@ static void PlayerHandlePause(void)
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static void PlayerHandleMoveAnimation(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
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@@ -2528,7 +2528,7 @@ static void PlayerHandleExpUpdate(void)
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static void PlayerHandleStatusIconUpdate(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u8 battlerId;
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@@ -2541,7 +2541,7 @@ static void PlayerHandleStatusIconUpdate(void)
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static void PlayerHandleStatusAnimation(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
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gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
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@@ -2817,7 +2817,7 @@ static void PlayerHandleSpriteInvisibility(void)
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static void PlayerHandleBattleAnimation(void)
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{
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if (!mplay_80342A4(gActiveBattler))
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u8 animationId = gBattleBufferA[gActiveBattler][1];
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u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
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