Removed UNUSED attribute

This commit is contained in:
Eduardo Quezada
2022-09-04 18:06:58 -03:00
parent b3c7b9e09f
commit 81ef26732d
19 changed files with 110 additions and 82 deletions
+17 -17
View File
@@ -1299,21 +1299,21 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args)
return 0;
}
static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_ShowGameDisplay(struct BerryCrushGame * game, u8 *args)
{
if (ShowGameDisplay())
RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
return 0;
}
static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_HideGameDisplay(struct BerryCrushGame * game, u8 *args)
{
if (HideGameDisplay())
RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandParams);
return 0;
}
static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -1356,7 +1356,7 @@ static u32 Cmd_AskPickBerry(struct BerryCrushGame * game, u8 *args)
return 0;
}
static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_GoToBerryPouch(struct BerryCrushGame * game, u8 *args)
{
game->cmdCallback = NULL;
SetMainCallback2(ChooseBerry);
@@ -1415,7 +1415,7 @@ static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame * game, u8 *args
return 0;
}
static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -1470,7 +1470,7 @@ static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame * game, UNUSED u8 *a
return 0;
}
static u32 Cmd_DropLid(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_DropLid(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -1517,7 +1517,7 @@ static u32 Cmd_DropLid(struct BerryCrushGame * game, UNUSED u8 *args)
return 0;
}
static u32 Cmd_Countdown(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_Countdown(struct BerryCrushGame * game, u8 *args)
{
switch (game-> cmdState)
{
@@ -1822,7 +1822,7 @@ static void RecvLinkData(struct BerryCrushGame * game)
game->endGame = TRUE;
}
static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, u8 *args)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
@@ -1855,7 +1855,7 @@ static u32 Cmd_PlayGame_Leader(struct BerryCrushGame * game, UNUSED u8 *args)
}
}
static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, u8 *args)
{
memset(&game->localState, 0, sizeof(game->localState));
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
@@ -1886,7 +1886,7 @@ static u32 Cmd_PlayGame_Member(struct BerryCrushGame * game, UNUSED u8 *args)
}
// Game was 'won', crusher was pushed down fully before time was up
static u32 Cmd_FinishGame(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_FinishGame(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -1983,7 +1983,7 @@ static u32 Cmd_HandleTimeUp(struct BerryCrushGame * game, u8 *args)
return 0;
}
static u32 Cmd_TabulateResults(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_TabulateResults(struct BerryCrushGame * game, u8 *args)
{
u8 i, j, tempPlayerId;
s32 temp1, temp2;
@@ -2283,7 +2283,7 @@ static u32 Cmd_AskPlayAgain(struct BerryCrushGame * game, u8 *args)
return 0;
}
static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, u8 *args)
{
u8 i = 0;
@@ -2330,7 +2330,7 @@ static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame * game, UNUSE
return 0;
}
static u32 Cmd_PlayAgain(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_PlayAgain(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -2360,7 +2360,7 @@ static u32 Cmd_PlayAgain(struct BerryCrushGame * game, UNUSED u8 *args)
return 0;
}
static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_StopGame(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -2391,7 +2391,7 @@ static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
return 0;
}
static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_CloseLink(struct BerryCrushGame * game, u8 *args)
{
switch (game->cmdState)
{
@@ -2415,7 +2415,7 @@ static u32 Cmd_CloseLink(struct BerryCrushGame * game, UNUSED u8 *args)
return 0;
}
static u32 Cmd_Quit(UNUSED struct BerryCrushGame * game, UNUSED u8 *args)
static u32 Cmd_Quit(struct BerryCrushGame * game, u8 *args)
{
QuitBerryCrush(NULL);
return 0;
@@ -2766,7 +2766,7 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
#undef MASK_TARGET_Y
#undef F_MOVE_HORIZ
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * game, UNUSED struct BerryCrushGame_Gfx * gfx)
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame * game, struct BerryCrushGame_Gfx * gfx)
{
u8 i;
for (i = 0; i < game->playerCount; i++)