Split trainers and port species and move names
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+11
@@ -8,6 +8,7 @@
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#include "constants/species.h"
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#include "constants/trainers.h"
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#include "constants/battle_ai.h"
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#include "constants/trainer_classes.h"
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const struct SpriteFrameImage gUnknown_8234698[] =
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{
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@@ -287,3 +288,13 @@ const union AnimCmd *const gSpriteAnimTable_82349BC[] =
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#include "data/trainer_graphics/front_pic_anims.h"
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#include "data/trainer_graphics/front_pic_tables.h"
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#include "data/trainer_graphics/back_pic_anims.h"
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#include "data/trainer_graphics/back_pic_tables.h"
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#include "data/pokemon_graphics/enemy_mon_elevation.h"
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#include "data/trainer_parties.h"
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#include "data/text/trainer_class_names.h"
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#include "data/trainers.h"
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#include "data/text/species_names.h"
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#include "data/text/move_names.h"
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