Rename song constants using Japanese sound test menu

This commit is contained in:
PikalaxALT
2019-10-09 20:02:59 -04:00
parent 734cada66a
commit 855c052be0
530 changed files with 1293 additions and 1405 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
"id": "MAP_SILPH_CO_7F",
"name": "SilphCo_7F",
"layout": "LAYOUT_SILPH_CO_7F",
"music": "BGM_FRLG_SILPH",
"music": "MUS_SHIRUHU",
"region_map_section": "MAPSEC_SILPH_CO",
"requires_flash": false,
"weather": "WEATHER_NONE",
+3 -3
View File
@@ -39,7 +39,7 @@ EventScript_1619D3:: @ 81619D3
EventScript_1619D4:: @ 81619D4
textcolor 0
playbgm BGM_FRLG_RIVAL, 0
playbgm MUS_RIVAL1, 0
applymovement 1, Movement_1A75DB
waitmovement 0
applymovement 255, Movement_1A75ED
@@ -60,12 +60,12 @@ EventScript_1619D4:: @ 81619D4
call_if 1, EventScript_161A96
msgbox gUnknown_8176827
closemessage
playbgm BGM_FRLG_RIVAL_POSTBATTLE, 0
playbgm MUS_RIVAL2, 0
compare_var_to_value VAR_0x4001, 0
call_if 1, EventScript_161AA1
compare_var_to_value VAR_0x4001, 1
call_if 1, EventScript_161AAC
playse SE_FU_ZUZUZU
playse SE_TK_WARPIN
fadedefaultbgm
removeobject 1
waitse