Rename song constants using Japanese sound test menu
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@@ -2,7 +2,7 @@
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"id": "MAP_SILPH_CO_7F",
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"name": "SilphCo_7F",
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"layout": "LAYOUT_SILPH_CO_7F",
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"music": "BGM_FRLG_SILPH",
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"music": "MUS_SHIRUHU",
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"region_map_section": "MAPSEC_SILPH_CO",
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"requires_flash": false,
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"weather": "WEATHER_NONE",
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@@ -39,7 +39,7 @@ EventScript_1619D3:: @ 81619D3
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EventScript_1619D4:: @ 81619D4
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textcolor 0
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playbgm BGM_FRLG_RIVAL, 0
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playbgm MUS_RIVAL1, 0
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applymovement 1, Movement_1A75DB
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waitmovement 0
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applymovement 255, Movement_1A75ED
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@@ -60,12 +60,12 @@ EventScript_1619D4:: @ 81619D4
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call_if 1, EventScript_161A96
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msgbox gUnknown_8176827
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closemessage
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playbgm BGM_FRLG_RIVAL_POSTBATTLE, 0
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playbgm MUS_RIVAL2, 0
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compare_var_to_value VAR_0x4001, 0
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call_if 1, EventScript_161AA1
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compare_var_to_value VAR_0x4001, 1
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call_if 1, EventScript_161AAC
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playse SE_FU_ZUZUZU
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playse SE_TK_WARPIN
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fadedefaultbgm
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removeobject 1
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waitse
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