Rename song constants using Japanese sound test menu
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@@ -3165,7 +3165,7 @@ static void atk23_getexp(void)
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&& !gBattleStruct->wildVictorySong)
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{
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BattleStopLowHpSound();
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PlayBGM(BGM_FRLG_KACHI_WILD_POKEMON);
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PlayBGM(MUS_WIN_YASEI);
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++gBattleStruct->wildVictorySong;
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}
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
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