Rename song constants using Japanese sound test menu
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@@ -2142,7 +2142,7 @@ static void SpriteCB_Egg_4(struct Sprite* sprite)
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sprite->data[0]++;
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if (!gPaletteFade.active)
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{
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PlaySE(SE_JIHANKI);
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PlaySE(SE_TAMAGO);
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sprite->invisible = TRUE;
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sprite->callback = SpriteCB_Egg_5;
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sprite->data[0] = 0;
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