Rename song constants using Japanese sound test menu

This commit is contained in:
PikalaxALT
2019-10-09 20:02:59 -04:00
parent 734cada66a
commit 855c052be0
530 changed files with 1293 additions and 1405 deletions
+5 -5
View File
@@ -448,7 +448,7 @@ void UseFameChecker(MainCallback savedCallback)
sFameCheckerData->listMenuTopIdx2 = 0;
sFameCheckerData->listMenuDrawnSelIdx = 0;
sFameCheckerData->viewingFlavorText = FALSE;
PlaySE(SE_W202);
PlaySE(SE_W129);
SetMainCallback2(MainCB2_LoadFameChecker);
}
@@ -559,11 +559,11 @@ static void Task_TopMenuHandleInput(u8 taskId)
cursorPos = FameCheckerGetCursorY();
if (TryExitPickMode(taskId) == TRUE)
{
PlaySE(SE_W100);
PlaySE(SE_W199);
}
else if (cursorPos != sFameCheckerData->numUnlockedPersons - 1) // anything but CANCEL
{
PlaySE(SE_W100);
PlaySE(SE_W199);
FillWindowPixelRect(FCWINDOWID_ICONDESC, 0x00, 0, 0, 88, 32);
FC_PutWindowTilemapAndCopyWindowToVramMode3(FCWINDOWID_ICONDESC);
UpdateInfoBoxTilemap(2, 4);
@@ -748,7 +748,7 @@ static void FC_MoveSelectorCursor(u8 taskId, s8 dx, s8 dy)
{
u8 i;
s16 *data = gTasks[taskId].data;
PlaySE(SE_W155);
PlaySE(SE_W207B);
gSprites[data[0]].pos1.x += dx;
gSprites[data[0]].pos1.y += dy;
for (i = 0; i < 6; i++)
@@ -826,7 +826,7 @@ static bool8 SetMessageSelectorIconObjMode(u8 spriteId, u8 objMode)
static void Task_StartToCloseFameChecker(u8 taskId)
{
PlaySE(SE_W202);
PlaySE(SE_W129);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
gTasks[taskId].func = Task_DestroyAssetsAndCloseFameChecker;
}