Rename song constants using Japanese sound test menu
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+5
-5
@@ -561,7 +561,7 @@ static void Task_OaksSpeech1(u8 taskId)
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ShowBg(0);
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ShowBg(1);
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SetVBlankCallback(VBlankCB_NewGameOaksSpeech);
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PlayBGM(BGM_FRLG_GAME_EXPLANATION_START);
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PlayBGM(MUS_SOUSA);
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gTasks[taskId].func = Task_OaksSpeech2;
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gMain.state = 0;
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return;
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@@ -715,7 +715,7 @@ static void Task_OakSpeech6(u8 taskId)
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data[3]--;
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else
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{
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PlayBGM(BGM_FRLG_GAME_EXPLANATION_MIDDLE);
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PlayBGM(MUS_SEKAIKAN);
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ClearTopBarWindow();
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TopBarWindowPrintString(gText_ABUTTONNext, 0, 1);
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sOakSpeechResources->unk_0008 = MallocAndDecompress(sNewGameAdventureIntroTilemap, &sp14);
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@@ -817,7 +817,7 @@ static void Task_OakSpeech7(u8 taskId)
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break;
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case 4:
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sub_8006398(gTasks[taskId].data[5]);
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PlayBGM(BGM_FRLG_GAME_EXPLANATION_END);
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PlayBGM(MUS_SEIBETU);
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data[15] = 24;
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gMain.state++;
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break;
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@@ -876,7 +876,7 @@ static void Task_OakSpeech9(u8 taskId)
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CreateNidoranFSprite(taskId);
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LoadOaksSpeechTrainerPic(3, 0);
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CreatePikaOrGrassPlatformSpriteAndLinkToCurrentTask(taskId, 1);
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PlayBGM(BGM_FRLG_ROUTE_24);
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PlayBGM(MUS_OPENING);
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BeginNormalPaletteFade(0xFFFFFFFF, 5, 16, 0, RGB_BLACK);
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data[3] = 80;
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ShowBg(2);
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@@ -1409,7 +1409,7 @@ static void Task_OakSpeech39(u8 taskId)
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if (sOakSpeechResources->unk_0012 % 20 == 0)
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{
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if (sOakSpeechResources->unk_0012 == 40)
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PlaySE(SE_FU_ZUZUZU);
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PlaySE(SE_TK_WARPIN);
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r0 = data[2];
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data[2] -= 32;
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x = sub_80D8B90(r0 - 8);
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