Rename song constants using Japanese sound test menu
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+4
-4
@@ -75,7 +75,7 @@ bool32 sub_815F2AC(u8 spriteId)
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// fallthrough
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case 1:
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if (sprite->data[2] == 0)
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PlaySE(SE_TRACK_STOP);
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PlaySE(SE_KON2);
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if (++sprite->data[2] >= 20)
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{
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sprite->data[2] = 0;
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@@ -167,7 +167,7 @@ void sub_815F470(struct Sprite * sprite)
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sprite->pos2.y = data[5] >> 4;
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if (sprite->pos2.y >= 0)
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{
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PlaySE(SE_TRACK_STOP);
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PlaySE(SE_KON2);
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sprite->pos2.y = 0;
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data[0]++;
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}
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@@ -176,7 +176,7 @@ void sub_815F470(struct Sprite * sprite)
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data[1] += 12;
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if (data[1] >= 128)
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{
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PlaySE(SE_TRACK_STOP);
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PlaySE(SE_KON2);
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data[1] = 0;
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data[0]++;
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}
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@@ -187,7 +187,7 @@ void sub_815F470(struct Sprite * sprite)
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data[1] += 16;
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if (data[1] >= 128)
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{
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PlaySE(SE_TRACK_STOP);
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PlaySE(SE_KON2);
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data[1] = 0;
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data[0]++;
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}
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