Rename song constants using Japanese sound test menu

This commit is contained in:
PikalaxALT
2019-10-09 20:02:59 -04:00
parent 734cada66a
commit 855c052be0
530 changed files with 1293 additions and 1405 deletions
+4 -4
View File
@@ -75,7 +75,7 @@ bool32 sub_815F2AC(u8 spriteId)
// fallthrough
case 1:
if (sprite->data[2] == 0)
PlaySE(SE_TRACK_STOP);
PlaySE(SE_KON2);
if (++sprite->data[2] >= 20)
{
sprite->data[2] = 0;
@@ -167,7 +167,7 @@ void sub_815F470(struct Sprite * sprite)
sprite->pos2.y = data[5] >> 4;
if (sprite->pos2.y >= 0)
{
PlaySE(SE_TRACK_STOP);
PlaySE(SE_KON2);
sprite->pos2.y = 0;
data[0]++;
}
@@ -176,7 +176,7 @@ void sub_815F470(struct Sprite * sprite)
data[1] += 12;
if (data[1] >= 128)
{
PlaySE(SE_TRACK_STOP);
PlaySE(SE_KON2);
data[1] = 0;
data[0]++;
}
@@ -187,7 +187,7 @@ void sub_815F470(struct Sprite * sprite)
data[1] += 16;
if (data[1] >= 128)
{
PlaySE(SE_TRACK_STOP);
PlaySE(SE_KON2);
data[1] = 0;
data[0]++;
}