Document Pokemon storage system
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@@ -4,7 +4,18 @@
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#include "global.h"
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#define TOTAL_BOXES_COUNT 14
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#define IN_BOX_COUNT 30
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#define IN_BOX_ROWS 5 // Number of rows, 6 Pokémon per row
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#define IN_BOX_COLUMNS 6 // Number of columns, 5 Pokémon per column
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#define IN_BOX_COUNT (IN_BOX_ROWS * IN_BOX_COLUMNS)
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/*
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COLUMNS
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ROWS 0 1 2 3 4 5
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6 7 8 9 10 11
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12 13 14 15 16 17
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18 19 20 21 22 23
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24 25 26 27 28 29
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*/
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enum
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{
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@@ -20,10 +31,10 @@ enum
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WALLPAPER_SEAFLOOR,
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WALLPAPER_RIVER,
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WALLPAPER_SKY,
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WALLPAPER_POLKADOT,
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WALLPAPER_STARS,
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WALLPAPER_POKECENTER,
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WALLPAPER_MACHINE,
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WALLPAPER_PLAIN,
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WALLPAPER_TILES,
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WALLPAPER_SIMPLE,
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WALLPAPER_COUNT
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};
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#define MAX_DEFAULT_WALLPAPER WALLPAPER_SAVANNA
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@@ -34,7 +45,7 @@ void SetBoxMonNickAt(u8 boxId, u8 monPosition, const u8 *newNick);
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s16 CompactPartySlots(void);
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u32 GetBoxMonDataAt(u8 boxId, u8 monPosition, s32 request);
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void ZeroBoxMonAt(u8 boxId, u8 monPosition);
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void Cb2_ReturnToPSS(void);
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void CB2_ReturnToPokeStorage(void);
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void ResetPokemonStorageSystem(void);
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u8 StorageGetCurrentBox(void);
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void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, u8 *buffer, s32 bytesToBuffer);
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