battle_message 2
This commit is contained in:
+430
-99
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "battle_string_ids.h"
|
||||
#include "battle.h"
|
||||
#include "palette.h"
|
||||
#include "battle_anim.h"
|
||||
#include "string_util.h"
|
||||
#include "text.h"
|
||||
@@ -14,6 +15,10 @@
|
||||
#include "battle_tower.h"
|
||||
#include "trainer_tower.h"
|
||||
#include "battle_setup.h"
|
||||
#include "field_specials.h"
|
||||
#include "new_menu_helpers.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "graphics.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/trainer_classes.h"
|
||||
@@ -32,12 +37,12 @@ struct BattleWindowText
|
||||
u8 shadowColor;
|
||||
};
|
||||
|
||||
EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {};
|
||||
EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
|
||||
static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {};
|
||||
static EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
|
||||
|
||||
void ChooseMoveUsedParticle(u8 *textPtr);
|
||||
void ChooseTypeOfMoveUsedString(u8 *textPtr);
|
||||
void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
|
||||
static void ChooseMoveUsedParticle(u8 *textPtr);
|
||||
static void ChooseTypeOfMoveUsedString(u8 *textPtr);
|
||||
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
|
||||
|
||||
const u8 gUnknown_83FB218[] = _(""); // @ 83FB218
|
||||
const u8 gUnknown_83FB219[] = _("{B_TRAINER1_LOSE_TEXT}"); // @ 83FB219
|
||||
@@ -314,18 +319,18 @@ const u8 gUnknown_83FCC33[] = _("And…\p"); // @ 83FCC33
|
||||
const u8 gUnknown_83FCC39[] = _("HM moves can't be\nforgotten now.\p"); // @ 83FCC39
|
||||
const u8 gUnknown_83FCC5B[] = _("It's not very effective…"); // @ 83FCC5B
|
||||
const u8 gUnknown_83FCC74[] = _("It's super effective!"); // @ 83FCC74
|
||||
const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); // @ 83FCC8A
|
||||
static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); // @ 83FCC8A
|
||||
const u8 gUnknown_83FCCA0[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); // @ 83FCCA0
|
||||
const u8 gUnknown_83FCCBB[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); // @ 83FCCBB
|
||||
const u8 gUnknown_83FCCD2[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!"); // @ 83FCCD2
|
||||
const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCCE4
|
||||
const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCCF8
|
||||
const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD0F
|
||||
const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD27
|
||||
const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD41
|
||||
const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD66
|
||||
static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCCE4
|
||||
static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCCF8
|
||||
static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD0F
|
||||
static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD27
|
||||
static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD41
|
||||
static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD66
|
||||
const u8 gUnknown_83FCD92[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!"); // @ 83FCD92
|
||||
const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); // @ 83FCD9F
|
||||
static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); // @ 83FCD9F
|
||||
const u8 gUnknown_83FCDB3[] = _("No! There's no running\nfrom a TRAINER battle!\p"); // @ 83FCDB3
|
||||
const u8 gUnknown_83FCDE2[] = _("Can't escape!\p"); // @ 83FCDE2
|
||||
const u8 gUnknown_83FCDF1[] = _(""); // @ 83FCDF1
|
||||
@@ -367,71 +372,71 @@ const u8 gUnknown_83FD15A[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!"); // @
|
||||
const u8 gUnknown_83FD16A[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!"); // @ 83FD16A
|
||||
const u8 gUnknown_83FD186[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?"); // @ 83FD186
|
||||
const u8 gUnknown_83FD1B8[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!"); // @ 83FD1B8
|
||||
const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); // @ 83FD1C7
|
||||
static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); // @ 83FD1C7
|
||||
const u8 gUnknown_83FD1DF[] = _("{B_PLAYER_NAME} threw a ROCK\nat the {B_OPPONENT_MON1_NAME}!"); // @ 83FD1DF
|
||||
const u8 gUnknown_83FD1FA[] = _("{B_PLAYER_NAME} threw some BAIT\nat the {B_OPPONENT_MON1_NAME}!"); // @ 83FD1FA
|
||||
const u8 gUnknown_83FD218[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!"); // @ 83FD218
|
||||
const u8 gUnknown_83FD232[] = _("{B_OPPONENT_MON1_NAME} is angry!"); // @ 83FD232
|
||||
const u8 gUnknown_83FD23F[] = _("{B_OPPONENT_MON1_NAME} is eating!"); // @ 83FD23F
|
||||
const u8 gUnknown_83FD24D[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); // @ 83FD24D
|
||||
const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD284
|
||||
const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD297
|
||||
const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); // @ 83FD2AA
|
||||
const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); // @ 83FD2BF
|
||||
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD284
|
||||
static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD297
|
||||
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); // @ 83FD2AA
|
||||
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); // @ 83FD2BF
|
||||
const u8 gUnknown_83FD2D9[] = _("The GHOST appeared!\pDarn!\nThe GHOST can't be ID'd!\p"); // @ 83FD2D9
|
||||
const u8 gUnknown_83FD30D[] = _("The GHOST appeared!\p"); // @ 83FD30D
|
||||
const u8 gUnknown_83FD322[] = _("SILPH SCOPE unveiled the GHOST's\nidentity!"); // @ 83FD322
|
||||
const u8 gUnknown_83FD34D[] = _("The GHOST was MAROWAK!\p\n"); // @ 83FD34D
|
||||
const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); // @ 83FD366
|
||||
const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!"); // @ 83FD383
|
||||
const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!"); // @ 83FD397
|
||||
const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!{PAUSE 60}"); // @ 83FD3B1
|
||||
const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!{PAUSE 60}"); // @ 83FD3C7
|
||||
const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); // @ 83FD3E4
|
||||
const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!"); // @ 83FD3F7
|
||||
const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); // @ 83FD407
|
||||
const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!"); // @ 83FD41E
|
||||
const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!"); // @ 83FD43E
|
||||
const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!"); // @ 83FD44E
|
||||
const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); // @ 83FD45E
|
||||
const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); // @ 83FD466
|
||||
const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); // @ 83FD475
|
||||
const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); // @ 83FD47D
|
||||
const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); // @ 83FD488
|
||||
const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!"); // @ 83FD497
|
||||
const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); // @ 83FD4B5
|
||||
const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!"); // @ 83FD4CD
|
||||
const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); // @ 83FD4EB
|
||||
const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); // @ 83FD4FA
|
||||
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); // @ 83FD366
|
||||
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!"); // @ 83FD383
|
||||
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!"); // @ 83FD397
|
||||
static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!{PAUSE 60}"); // @ 83FD3B1
|
||||
static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!{PAUSE 60}"); // @ 83FD3C7
|
||||
static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); // @ 83FD3E4
|
||||
static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!"); // @ 83FD3F7
|
||||
static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); // @ 83FD407
|
||||
static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!"); // @ 83FD41E
|
||||
static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!"); // @ 83FD43E
|
||||
static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!"); // @ 83FD44E
|
||||
static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); // @ 83FD45E
|
||||
static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); // @ 83FD466
|
||||
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); // @ 83FD475
|
||||
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); // @ 83FD47D
|
||||
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); // @ 83FD488
|
||||
static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!"); // @ 83FD497
|
||||
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); // @ 83FD4B5
|
||||
static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!"); // @ 83FD4CD
|
||||
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); // @ 83FD4EB
|
||||
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); // @ 83FD4FA
|
||||
const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); // @ 83FD50D
|
||||
const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); // @ 83FD522
|
||||
const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD535
|
||||
const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD545
|
||||
const u8 sText_WildPkmnPrefix[] = _("Wild "); // @ 83FD555
|
||||
const u8 sText_FoePkmnPrefix[] = _("Foe "); // @ 83FD55B
|
||||
const u8 sText_FoePkmnPrefix2[] = _("Foe"); // @ 83FD560
|
||||
const u8 sText_AllyPkmnPrefix[] = _("Ally"); // @ 83FD564
|
||||
const u8 sText_FoePkmnPrefix3[] = _("Foe"); // @ 83FD569
|
||||
const u8 sText_AllyPkmnPrefix2[] = _("Ally"); // @ 83FD56D
|
||||
const u8 sText_FoePkmnPrefix4[] = _("Foe"); // @ 83FD572
|
||||
const u8 sText_AllyPkmnPrefix3[] = _("Ally"); // @ 83FD576
|
||||
const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}"); // @ 83FD57B
|
||||
const u8 sText_ExclamationMark[] = _("!"); // @ 83FD586
|
||||
const u8 sText_ExclamationMark2[] = _("!"); // @ 83FD588
|
||||
const u8 sText_ExclamationMark3[] = _("!"); // @ 83FD58A
|
||||
const u8 sText_ExclamationMark4[] = _("!"); // @ 83FD58C
|
||||
const u8 sText_ExclamationMark5[] = _("!"); // @ 83FD58E
|
||||
static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); // @ 83FD522
|
||||
static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD535
|
||||
static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD545
|
||||
static const u8 sText_WildPkmnPrefix[] = _("Wild "); // @ 83FD555
|
||||
static const u8 sText_FoePkmnPrefix[] = _("Foe "); // @ 83FD55B
|
||||
static const u8 sText_FoePkmnPrefix2[] = _("Foe"); // @ 83FD560
|
||||
static const u8 sText_AllyPkmnPrefix[] = _("Ally"); // @ 83FD564
|
||||
static const u8 sText_FoePkmnPrefix3[] = _("Foe"); // @ 83FD569
|
||||
static const u8 sText_AllyPkmnPrefix2[] = _("Ally"); // @ 83FD56D
|
||||
static const u8 sText_FoePkmnPrefix4[] = _("Foe"); // @ 83FD572
|
||||
static const u8 sText_AllyPkmnPrefix3[] = _("Ally"); // @ 83FD576
|
||||
static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}"); // @ 83FD57B
|
||||
static const u8 sText_ExclamationMark[] = _("!"); // @ 83FD586
|
||||
static const u8 sText_ExclamationMark2[] = _("!"); // @ 83FD588
|
||||
static const u8 sText_ExclamationMark3[] = _("!"); // @ 83FD58A
|
||||
static const u8 sText_ExclamationMark4[] = _("!"); // @ 83FD58C
|
||||
static const u8 sText_ExclamationMark5[] = _("!"); // @ 83FD58E
|
||||
|
||||
const u8 sText_HP2[] = _("HP"); // @ 83FD590
|
||||
const u8 sText_Attack2[] = _("ATTACK"); // @ 83FD593
|
||||
const u8 sText_Defense2[] = _("DEFENSE"); // @ 83FD59A
|
||||
const u8 sText_Speed[] = _("SPEED"); // @ 83FD5A2
|
||||
const u8 sText_SpAtk2[] = _("SP. ATK"); // @ 83FD5A8
|
||||
const u8 sText_SpDef2[] = _("SP. DEF"); // @ 83FD5B0
|
||||
const u8 sText_Accuracy[] = _("accuracy"); // @ 83FD5B8
|
||||
const u8 sText_Evasiveness[] = _("evasiveness"); // @ 83FD5C1
|
||||
static const u8 sText_HP2[] = _("HP"); // @ 83FD590
|
||||
static const u8 sText_Attack2[] = _("ATTACK"); // @ 83FD593
|
||||
static const u8 sText_Defense2[] = _("DEFENSE"); // @ 83FD59A
|
||||
static const u8 sText_Speed[] = _("SPEED"); // @ 83FD5A2
|
||||
static const u8 sText_SpAtk2[] = _("SP. ATK"); // @ 83FD5A8
|
||||
static const u8 sText_SpDef2[] = _("SP. DEF"); // @ 83FD5B0
|
||||
static const u8 sText_Accuracy[] = _("accuracy"); // @ 83FD5B8
|
||||
static const u8 sText_Evasiveness[] = _("evasiveness"); // @ 83FD5C1
|
||||
|
||||
const u8 *const gUnknown_83FD5D0[] = {
|
||||
const u8 *const gStatNamesTable[] = {
|
||||
sText_HP2,
|
||||
sText_Attack2,
|
||||
sText_Defense2,
|
||||
@@ -442,13 +447,13 @@ const u8 *const gUnknown_83FD5D0[] = {
|
||||
sText_Evasiveness
|
||||
};
|
||||
|
||||
const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); //
|
||||
const u8 sText_PokeblockWasTooDry[] = _("was too dry!"); // @ 83FD5FF
|
||||
const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); // @ 83FD60C
|
||||
const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); // @ 83FD61B
|
||||
const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); // @ 83FD62B
|
||||
static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); //
|
||||
static const u8 sText_PokeblockWasTooDry[] = _("was too dry!"); // @ 83FD5FF
|
||||
static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); // @ 83FD60C
|
||||
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); // @ 83FD61B
|
||||
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); // @ 83FD62B
|
||||
|
||||
const u8 *const gUnknown_83FD63C[] = {
|
||||
const u8 *const gPokeblockWasTooXStringTable[] = {
|
||||
sText_PokeblockWasTooSpicy,
|
||||
sText_PokeblockWasTooDry,
|
||||
sText_PokeblockWasTooSweet,
|
||||
@@ -456,31 +461,31 @@ const u8 *const gUnknown_83FD63C[] = {
|
||||
sText_PokeblockWasTooSour
|
||||
};
|
||||
|
||||
const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); // @ 83FD650
|
||||
const u8 sText_OldManUsedItem[] = _("The old man used\n{B_LAST_ITEM}!"); // @ 83FD65C
|
||||
const u8 sText_PokeDudeUsedItem[] = _("The POKé DUDE used\n{B_LAST_ITEM}!"); // @ 83FD671
|
||||
const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); // @ 83FD688
|
||||
const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); // @ 83FD697
|
||||
const u8 sText_DontBeAThief[] = _("Don't be a thief!"); // @ 83FD6B5
|
||||
const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!"); // @ 83FD6C7
|
||||
const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!"); // @ 83FD700
|
||||
const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); // @ 83FD718
|
||||
const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); // @ 83FD738
|
||||
const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); // @ 83FD757
|
||||
const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); // @ 83FD76D
|
||||
static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); // @ 83FD650
|
||||
static const u8 sText_OldManUsedItem[] = _("The old man used\n{B_LAST_ITEM}!"); // @ 83FD65C
|
||||
static const u8 sText_PokeDudeUsedItem[] = _("The POKé DUDE used\n{B_LAST_ITEM}!"); // @ 83FD671
|
||||
static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); // @ 83FD688
|
||||
static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); // @ 83FD697
|
||||
static const u8 sText_DontBeAThief[] = _("Don't be a thief!"); // @ 83FD6B5
|
||||
static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!"); // @ 83FD6C7
|
||||
static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!"); // @ 83FD700
|
||||
static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); // @ 83FD718
|
||||
static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); // @ 83FD738
|
||||
static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); // @ 83FD757
|
||||
static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); // @ 83FD76D
|
||||
const u8 gUnknown_83FD78A[] = _("よけられた!\nこいつは つかまりそうにないぞ!"); // @ 83FD78A
|
||||
const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}\p"); // @ 83FD7A2
|
||||
const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}{PAUSE 127}"); // @ 83FD7C0
|
||||
const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); // @ 83FD7E0
|
||||
const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); // @ 83FD804
|
||||
const u8 sText_Someones[] = _("someone's"); // @ 83FD81A
|
||||
const u8 sText_Bills[] = _("BILL's"); // @ 83FD824
|
||||
static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}\p"); // @ 83FD7A2
|
||||
static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}{PAUSE 127}"); // @ 83FD7C0
|
||||
static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); // @ 83FD7E0
|
||||
static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); // @ 83FD804
|
||||
static const u8 sText_Someones[] = _("someone's"); // @ 83FD81A
|
||||
static const u8 sText_Bills[] = _("BILL's"); // @ 83FD824
|
||||
const u8 gUnknown_83FD82B[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p"); // @ 83FD82B
|
||||
const u8 gUnknown_83FD850[] = _("It is raining."); // @ 83FD850
|
||||
const u8 gUnknown_83FD85F[] = _("A sandstorm is raging."); // @ 83FD85F
|
||||
const u8 gUnknown_83FD876[] = _("The BOX is full!\nYou can't catch any more!\p"); // @ 83FD876
|
||||
const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); // @ 83FD8A2
|
||||
const u8 sText_BerrySuffix[] = _(" BERRY"); // @ 83FD8AF
|
||||
static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); // @ 83FD8A2
|
||||
static const u8 sText_BerrySuffix[] = _(" BERRY"); // @ 83FD8AF
|
||||
const u8 gUnknown_83FD8B6[] = _("ナゾ"); // @ 83FD8B6
|
||||
const u8 gUnknown_83FD8B9[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!"); // @ 83FD8B9
|
||||
const u8 gUnknown_83FD8D2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!"); // @ 83FD8D2
|
||||
@@ -1269,8 +1274,8 @@ const u8 gUnknown_83FE870[] = _("ミツル"); // @ 83FE870
|
||||
const u8 gUnknown_83FE874[] = _("{HIGHLIGHT 0}Win"); // @ 83FE874
|
||||
const u8 gUnknown_83FE87B[] = _("{HIGHLIGHT 0}Loss"); // @ 83FE87B
|
||||
const u8 gUnknown_83FE883[] = _("{HIGHLIGHT 0}Draw"); // @ 83FE883
|
||||
const u8 gUnknown_83FE88B[] = _(" is"); // @ 83FE88B
|
||||
const u8 gUnknown_83FE88F[] = _("'s"); // @ 83FE88F
|
||||
static const u8 sText_SpaceIs[] = _(" is"); // @ 83FE88B
|
||||
static const u8 sText_ApostropheS[] = _("'s"); // @ 83FE88F
|
||||
const u8 gUnknown_83FE892[] = _("a NORMAL move"); // @ 83FE892
|
||||
const u8 gUnknown_83FE8A0[] = _("a FIGHTING move"); // @ 83FE8A0
|
||||
const u8 gUnknown_83FE8B0[] = _("a FLYING move"); // @ 83FE8B0
|
||||
@@ -1309,10 +1314,10 @@ const u8 *const gUnknown_83FE9C4[] = {
|
||||
};
|
||||
|
||||
const u8 gUnknown_83FE9D4[] = _("{PLAY_SE SE_NIGERU}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); //
|
||||
const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9E4
|
||||
const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9FF
|
||||
static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9E4
|
||||
static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9FF
|
||||
|
||||
const u8 *const sATypeMove_Table[] = {
|
||||
static const u8 *const sATypeMove_Table[] = {
|
||||
gUnknown_83FE892,
|
||||
gUnknown_83FE8A0,
|
||||
gUnknown_83FE8B0,
|
||||
@@ -1333,7 +1338,7 @@ const u8 *const sATypeMove_Table[] = {
|
||||
gUnknown_83FE976
|
||||
};
|
||||
|
||||
const u16 gUnknown_83FEA70[] = {
|
||||
static const u16 sGrammarMoveUsedTable[] = {
|
||||
MOVE_SWORDS_DANCE,
|
||||
MOVE_STRENGTH,
|
||||
MOVE_GROWTH,
|
||||
@@ -1719,7 +1724,7 @@ u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
|
||||
BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
|
||||
}
|
||||
|
||||
const u8* TryGetStatusString(u8 *src)
|
||||
static const u8* TryGetStatusString(u8 *src)
|
||||
{
|
||||
u32 i;
|
||||
u8 status[] = _("$$$$$$$");
|
||||
@@ -2153,7 +2158,201 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
return dstID;
|
||||
}
|
||||
|
||||
const struct BattleWindowText gUnknown_83FEB64[] = {
|
||||
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
|
||||
{
|
||||
u32 srcID = 1;
|
||||
u32 value = 0;
|
||||
u8 text[12];
|
||||
u16 hword;
|
||||
|
||||
*dst = EOS;
|
||||
while (src[srcID] != B_BUFF_EOS)
|
||||
{
|
||||
switch (src[srcID])
|
||||
{
|
||||
case B_BUFF_STRING: // battle string
|
||||
hword = T1_READ_16(&src[srcID + 1]);
|
||||
StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
|
||||
srcID += 3;
|
||||
break;
|
||||
case B_BUFF_NUMBER: // int to string
|
||||
switch (src[srcID + 1])
|
||||
{
|
||||
case 1:
|
||||
value = src[srcID + 3];
|
||||
break;
|
||||
case 2:
|
||||
value = T1_READ_16(&src[srcID + 3]);
|
||||
break;
|
||||
case 4:
|
||||
value = T1_READ_32(&src[srcID + 3]);
|
||||
break;
|
||||
}
|
||||
ConvertIntToDecimalStringN(dst, value, STR_CONV_MODE_LEFT_ALIGN, src[srcID + 2]);
|
||||
srcID += src[srcID + 1] + 3;
|
||||
break;
|
||||
case B_BUFF_MOVE: // move name
|
||||
StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]);
|
||||
srcID += 3;
|
||||
break;
|
||||
case B_BUFF_TYPE: // type name
|
||||
StringAppend(dst, gTypeNames[src[srcID + 1]]);
|
||||
srcID += 2;
|
||||
break;
|
||||
case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix
|
||||
if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
|
||||
{
|
||||
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
StringAppend(dst, sText_FoePkmnPrefix);
|
||||
else
|
||||
StringAppend(dst, sText_WildPkmnPrefix);
|
||||
|
||||
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
|
||||
}
|
||||
StringGetEnd10(text);
|
||||
StringAppend(dst, text);
|
||||
srcID += 3;
|
||||
break;
|
||||
case B_BUFF_STAT: // stats
|
||||
StringAppend(dst, gStatNamesTable[src[srcID + 1]]);
|
||||
srcID += 2;
|
||||
break;
|
||||
case B_BUFF_SPECIES: // species name
|
||||
GetSpeciesName(dst, T1_READ_16(&src[srcID + 1]));
|
||||
srcID += 3;
|
||||
break;
|
||||
case B_BUFF_MON_NICK: // poke nick without prefix
|
||||
if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER)
|
||||
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
|
||||
else
|
||||
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
|
||||
StringGetEnd10(dst);
|
||||
srcID += 3;
|
||||
break;
|
||||
case B_BUFF_NEGATIVE_FLAVOR: // flavor table
|
||||
StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]);
|
||||
srcID += 2;
|
||||
break;
|
||||
case B_BUFF_ABILITY: // ability names
|
||||
StringAppend(dst, gAbilityNames[src[srcID + 1]]);
|
||||
srcID += 2;
|
||||
break;
|
||||
case B_BUFF_ITEM: // item name
|
||||
hword = T1_READ_16(&src[srcID + 1]);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
if (hword == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
if (gLinkPlayers[gBattleStruct->multiplayerId].id == gPotentialItemEffectBattler)
|
||||
{
|
||||
StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
|
||||
StringAppend(dst, sText_BerrySuffix);
|
||||
}
|
||||
else
|
||||
{
|
||||
StringAppend(dst, sText_EnigmaBerry);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CopyItemName(hword, dst);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CopyItemName(hword, dst);
|
||||
}
|
||||
srcID += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Loads one of two text strings into the provided buffer. This is functionally
|
||||
// unused, since the value loaded into the buffer is not read; it loaded one of
|
||||
// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
|
||||
// below to effect changes in the meaning of the line.
|
||||
static void ChooseMoveUsedParticle(u8* textBuff)
|
||||
{
|
||||
s32 counter = 0;
|
||||
u32 i = 0;
|
||||
|
||||
while (counter != MAX_MON_MOVES)
|
||||
{
|
||||
if (sGrammarMoveUsedTable[i] == 0)
|
||||
counter++;
|
||||
if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
|
||||
break;
|
||||
}
|
||||
|
||||
if (counter >= 0)
|
||||
{
|
||||
if (counter <= 2)
|
||||
StringCopy(textBuff, sText_SpaceIs); // is
|
||||
else if (counter <= MAX_MON_MOVES)
|
||||
StringCopy(textBuff, sText_ApostropheS); // 's
|
||||
}
|
||||
}
|
||||
|
||||
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
|
||||
// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly.
|
||||
//
|
||||
// sText_ExclamationMark was a plain "!", used for any attack not on the list.
|
||||
// It resulted in the translation "<NAME>'s <ATTACK>!".
|
||||
//
|
||||
// sText_ExclamationMark2 was "を つかった!". This resulted in the translation
|
||||
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
|
||||
//
|
||||
// sText_ExclamationMark3 was "した!". This was used for those moves whose
|
||||
// names were verbs, such as Recover, and resulted in translations like "<NAME>
|
||||
// recovered itself!".
|
||||
//
|
||||
// sText_ExclamationMark4 was "を した!" This resulted in a translation of
|
||||
// "<NAME> did an <ATTACK>!".
|
||||
//
|
||||
// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
|
||||
// "<NAME>'s <ATTACK> attack!".
|
||||
static void ChooseTypeOfMoveUsedString(u8* dst)
|
||||
{
|
||||
s32 counter = 0;
|
||||
s32 i = 0;
|
||||
|
||||
while (*dst != EOS)
|
||||
dst++;
|
||||
|
||||
while (counter != MAX_MON_MOVES)
|
||||
{
|
||||
if (sGrammarMoveUsedTable[i] == MOVE_NONE)
|
||||
counter++;
|
||||
if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
|
||||
break;
|
||||
}
|
||||
|
||||
switch (counter)
|
||||
{
|
||||
case 0:
|
||||
StringCopy(dst, sText_ExclamationMark);
|
||||
break;
|
||||
case 1:
|
||||
StringCopy(dst, sText_ExclamationMark2);
|
||||
break;
|
||||
case 2:
|
||||
StringCopy(dst, sText_ExclamationMark3);
|
||||
break;
|
||||
case 3:
|
||||
StringCopy(dst, sText_ExclamationMark4);
|
||||
break;
|
||||
case 4:
|
||||
StringCopy(dst, sText_ExclamationMark5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = {
|
||||
{PIXEL_FILL(0xf), 2, 0x02, 2, 0, 2, 1, 0x1, 0xf, 0x6},
|
||||
{PIXEL_FILL(0xf), 2, 0x02, 2, 0, 2, 0, 0x1, 0xf, 0x6},
|
||||
{PIXEL_FILL(0xe), 1, 0x00, 2, 0, 2, 0, 0xd, 0xe, 0xf},
|
||||
@@ -2182,3 +2381,135 @@ const struct BattleWindowText gUnknown_83FEB64[] = {
|
||||
};
|
||||
|
||||
const u8 gUnknown_83FEC90[] = {0x04, 0x05, 0x02, 0x02};
|
||||
|
||||
void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
|
||||
bool32 copyToVram;
|
||||
struct TextPrinterTemplate printerTemplate;
|
||||
u8 speed;
|
||||
int x;
|
||||
u8 context;
|
||||
|
||||
u8 textFlags = windowId & 0xC0;
|
||||
windowId &= 0x3F;
|
||||
if (!(textFlags & 0x80))
|
||||
FillWindowPixelBuffer(windowId, sTextOnWindowsInfo_Normal[windowId].fillValue);
|
||||
if (textFlags & 0x40) {
|
||||
context = ContextNpcGetTextColor();
|
||||
printerTemplate.fontId = gUnknown_83FEC90[context];
|
||||
}
|
||||
else {
|
||||
printerTemplate.fontId = sTextOnWindowsInfo_Normal[windowId].fontId;
|
||||
}
|
||||
switch (windowId)
|
||||
{
|
||||
case 15 ... 20:
|
||||
x = (48 - GetStringWidth(sTextOnWindowsInfo_Normal[windowId].fontId, text,
|
||||
sTextOnWindowsInfo_Normal[windowId].letterSpacing)) / 2;
|
||||
break;
|
||||
case 21 ... 23:
|
||||
x = (64 - GetStringWidth(sTextOnWindowsInfo_Normal[windowId].fontId, text,
|
||||
sTextOnWindowsInfo_Normal[windowId].letterSpacing)) / 2;
|
||||
break;
|
||||
default:
|
||||
x = sTextOnWindowsInfo_Normal[windowId].x;
|
||||
break;
|
||||
}
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
printerTemplate.currentChar = text;
|
||||
printerTemplate.windowId = windowId;
|
||||
printerTemplate.x = x;
|
||||
printerTemplate.y = sTextOnWindowsInfo_Normal[windowId].y;
|
||||
printerTemplate.currentX = printerTemplate.x;
|
||||
printerTemplate.currentY = printerTemplate.y;
|
||||
printerTemplate.letterSpacing = sTextOnWindowsInfo_Normal[windowId].letterSpacing;
|
||||
printerTemplate.lineSpacing = sTextOnWindowsInfo_Normal[windowId].lineSpacing;
|
||||
printerTemplate.unk = 0;
|
||||
printerTemplate.fgColor = sTextOnWindowsInfo_Normal[windowId].fgColor;
|
||||
printerTemplate.bgColor = sTextOnWindowsInfo_Normal[windowId].bgColor;
|
||||
printerTemplate.shadowColor = sTextOnWindowsInfo_Normal[windowId].shadowColor;
|
||||
if (windowId == 24)
|
||||
gTextFlags.useAlternateDownArrow = FALSE;
|
||||
else
|
||||
gTextFlags.useAlternateDownArrow = TRUE;
|
||||
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) || ((gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) && windowId != 24))
|
||||
gTextFlags.autoScroll = TRUE;
|
||||
else
|
||||
gTextFlags.autoScroll = FALSE;
|
||||
|
||||
if (windowId == 0 || windowId == 24)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
speed = 1;
|
||||
else
|
||||
speed = GetTextSpeedSetting();
|
||||
gTextFlags.canABSpeedUpPrint = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
speed = sTextOnWindowsInfo_Normal[windowId].speed;
|
||||
gTextFlags.canABSpeedUpPrint = FALSE;
|
||||
}
|
||||
|
||||
AddTextPrinter(&printerTemplate, speed, NULL);
|
||||
if (!(textFlags & 0x80))
|
||||
{
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, 3);
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_80D89B0(u16 stringId)
|
||||
{
|
||||
if (stringId == STRINGID_TRAINER1LOSETEXT || stringId == STRINGID_TRAINER2CLASS || stringId == STRINGID_TRAINER1WINTEXT || stringId == STRINGID_TRAINER2NAME)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void SetPpNumbersPaletteInMoveSelection(void)
|
||||
{
|
||||
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
|
||||
const u16 *palPtr = gUnknown_8D2FBB4;
|
||||
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
|
||||
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
|
||||
|
||||
gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
|
||||
gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
|
||||
|
||||
CpuCopy16(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], sizeof(u16));
|
||||
CpuCopy16(&gPlttBufferUnfaded[91], &gPlttBufferFaded[91], sizeof(u16));
|
||||
}
|
||||
|
||||
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp)
|
||||
{
|
||||
if (maxPp == currentPp)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
else if (maxPp <= 2)
|
||||
{
|
||||
if (currentPp > 1)
|
||||
return 3;
|
||||
else
|
||||
return 2 - currentPp;
|
||||
}
|
||||
else if (maxPp <= 7)
|
||||
{
|
||||
if (currentPp > 2)
|
||||
return 3;
|
||||
else
|
||||
return 2 - currentPp;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentPp == 0)
|
||||
return 2;
|
||||
if (currentPp <= maxPp / 4)
|
||||
return 1;
|
||||
if (currentPp > maxPp / 2)
|
||||
return 3;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+1
-1
@@ -4796,7 +4796,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
|
||||
static void sub_8042D50(int stat)
|
||||
{
|
||||
gBattlerTarget = gBattlerInMenuId;
|
||||
StringCopy(gBattleTextBuff1, gUnknown_83FD5D0[gUnknown_825DFF0[stat]]);
|
||||
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_825DFF0[stat]]);
|
||||
StringCopy(gBattleTextBuff2, BattleText_Rose);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(BattleText_UnknownString3);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user