through PlayerSetAnimId; some quest log doc
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@@ -4,6 +4,6 @@
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#include "global.h"
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void SetQuestLogObjectEventsData(struct QuestLog *);
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void sub_815A1F8(struct QuestLog *, struct ObjectEventTemplate *);
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void SetSav1ObjectEventsFromQuestLog(struct QuestLog *, struct ObjectEventTemplate *);
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#endif //GUARD_QUEST_LOG_OBJECTS_H
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