through PlayerSetAnimId; some quest log doc
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@@ -764,3 +764,18 @@ u8 PlayerGetCopyableMovement(void)
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{
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return gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement;
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}
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void PlayerForceSetHeldMovement(u8 a)
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{
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ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], a);
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}
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void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
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{
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if (!PlayerIsAnimActive())
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{
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PlayerSetCopyableMovement(copyableMovement);
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if (!ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementActionId))
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sub_8112628(movementActionId);
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}
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}
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