through PlayerSetAnimId; some quest log doc
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@@ -45,7 +45,7 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
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}
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}
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void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTemplate * templates)
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void SetSav1ObjectEventsFromQuestLog(const struct QuestLog * questLog, const struct ObjectEventTemplate * templates)
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{
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u32 i, j;
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const struct QuestLogObjectEvent * questLogObjectEvents = questLog->unk_008;
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@@ -131,7 +131,7 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
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void sub_815A540(void)
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{
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if (gQuestLogState == 2)
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if (gQuestLogState == QL_STATE_2)
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{
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s16 x, y;
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