battle anim documentation
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@@ -2767,7 +2767,7 @@ static void AnimConstrictBindingStep2(struct Sprite* sprite)
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}
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}
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void sub_80A2F0C(u8 taskId)
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void AnimTask_ShrinkTargetCopy(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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@@ -3605,7 +3605,7 @@ static void AnimFlyingParticleStep(struct Sprite* sprite)
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DestroySpriteAndMatrix(sprite);
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}
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void sub_80A41C4(u8 taskId)
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void AnimTask_CycleMagicalLeafPal(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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