battle anim documentation
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@@ -32,7 +32,7 @@ static void AnimTask_SplashStep(u8);
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static void AnimTask_GrowAndShrinkStep(u8);
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static void ThrashMoveMonStep(u8);
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static void ThrashMoveMon(u8);
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static void AnimTask_SketchDrawMon(u8);
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static void AnimTask_SketchDrawMon_Step(u8);
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static void AnimPencil_Step(struct Sprite *);
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static void AnimSoftBoiledEgg_Step1(struct Sprite *);
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static void AnimSoftBoiledEgg_Step2(struct Sprite *);
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@@ -115,7 +115,7 @@ static const struct SpriteTemplate sUnknown_83E3B30 =
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_83E7910,
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.affineAnims = gAffineAnims_Bite,
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.callback = sub_80A7020,
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};
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@@ -2347,7 +2347,7 @@ static void ThrashMoveMon(u8 taskId)
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}
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}
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void sub_80A8874(u8 taskId)
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void AnimTask_SketchDrawMon(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct ScanlineEffectParams params;
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@@ -2385,10 +2385,10 @@ void sub_80A8874(u8 taskId)
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params.initState = 1;
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params.unused9 = 0;
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ScanlineEffect_SetParams(params);
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task->func = AnimTask_SketchDrawMon;
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task->func = AnimTask_SketchDrawMon_Step;
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}
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static void AnimTask_SketchDrawMon(u8 taskId)
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static void AnimTask_SketchDrawMon_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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@@ -2983,7 +2983,7 @@ void AnimSpeedDust(struct Sprite *sprite)
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}
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}
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void sub_80A96B4(u8 taskId)
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void AnimTask_LoadMusicNotesPals(u8 taskId)
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{
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int i;
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u8 paletteNums[3];
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@@ -3001,7 +3001,7 @@ void sub_80A96B4(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_80A9760(u8 taskId)
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void AnimTask_FreeMusicNotesPals(u8 taskId)
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{
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int i;
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@@ -3101,7 +3101,7 @@ static void FakeOutStep2(u8 taskId)
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}
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}
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void sub_80A9A20(u8 taskId)
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void AnimTask_StretchTargetUp(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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@@ -3122,7 +3122,7 @@ void sub_80A9A20(u8 taskId)
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}
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}
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void sub_80A9AB0(u8 taskId)
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void AnimTask_StretchAttackerUp(u8 taskId)
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{
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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