battle anim documentation
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@@ -3571,7 +3571,7 @@ static void sub_80E1AD8(u8 taskId)
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}
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}
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void sub_80E1C48(u8 taskId)
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void AnimTask_SlideMonForFocusBand(u8 taskId)
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{
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gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
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gTasks[taskId].data[14] = gBattleAnimArgs[0];
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@@ -3751,7 +3751,7 @@ static void AnimTask_FacadeColorBlendStep(u8 taskId)
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}
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}
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void sub_80E2084(u8 taskId)
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void AnimTask_StatusClearedEffect(u8 taskId)
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{
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sub_80BBA20(taskId, 0, 0x1A0, gBattleAnimAttacker, gBattleAnimArgs[0], 10, 2, 30, gCureBubblesGfx, gCureBubblesTilemap, gCureBubblesPal);
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}
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