battle anim documentation

This commit is contained in:
Evan
2020-04-23 22:40:13 -06:00
parent 1c7c4c021d
commit 87ba2b8bde
25 changed files with 3498 additions and 3524 deletions
+3 -3
View File
@@ -1466,7 +1466,7 @@ void obj_delete_but_dont_free_vram(struct Sprite *sprite)
DestroySprite(sprite);
}
void sub_8076048(u8 taskId)
void AnimTask_AlphaFadeIn(u8 taskId)
{
s16 v1 = 0, v2 = 0;
@@ -1584,7 +1584,7 @@ static void AnimTask_BlendMonInAndOutStep(u8 taskId)
}
}
void sub_8076288(u8 taskId)
void AnimTask_BlendPalInAndOutByTag(u8 taskId)
{
u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
@@ -2117,7 +2117,7 @@ void sub_8076FD0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_8077030(u8 taskId)
void AnimTask_AttackerPunchWithTrace(u8 taskId)
{
u16 src;
u16 dest;