battle anim documentation
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@@ -1466,7 +1466,7 @@ void obj_delete_but_dont_free_vram(struct Sprite *sprite)
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DestroySprite(sprite);
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}
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void sub_8076048(u8 taskId)
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void AnimTask_AlphaFadeIn(u8 taskId)
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{
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s16 v1 = 0, v2 = 0;
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@@ -1584,7 +1584,7 @@ static void AnimTask_BlendMonInAndOutStep(u8 taskId)
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}
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}
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void sub_8076288(u8 taskId)
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void AnimTask_BlendPalInAndOutByTag(u8 taskId)
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{
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u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
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@@ -2117,7 +2117,7 @@ void sub_8076FD0(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_8077030(u8 taskId)
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void AnimTask_AttackerPunchWithTrace(u8 taskId)
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{
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u16 src;
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u16 dest;
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