battle anim documentation

This commit is contained in:
Evan
2020-04-23 22:40:13 -06:00
parent 1c7c4c021d
commit 87ba2b8bde
25 changed files with 3498 additions and 3524 deletions
+3 -3
View File
@@ -68,7 +68,7 @@ static const union AnimCmd *const sSpriteAnimTable_83BF430[] =
sUnknown_83BF428
};
const struct SpriteTemplate gSpriteTemplate_83BF434 =
const struct SpriteTemplate gWeatherBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -79,7 +79,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF434 =
.callback = sub_807729C,
};
const struct SpriteTemplate gSpriteTemplate_83BF44C =
const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -343,7 +343,7 @@ static void sub_8078380(struct Sprite *sprite)
}
}
void sub_80783FC(u8 taskId)
void AnimTask_FrozenIceCube(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;