battle anim documentation
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@@ -68,7 +68,7 @@ static const union AnimCmd *const sSpriteAnimTable_83BF430[] =
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sUnknown_83BF428
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};
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const struct SpriteTemplate gSpriteTemplate_83BF434 =
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const struct SpriteTemplate gWeatherBallUpSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WEATHER_BALL,
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.paletteTag = ANIM_TAG_WEATHER_BALL,
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@@ -79,7 +79,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF434 =
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.callback = sub_807729C,
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};
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const struct SpriteTemplate gSpriteTemplate_83BF44C =
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const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WEATHER_BALL,
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.paletteTag = ANIM_TAG_WEATHER_BALL,
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@@ -343,7 +343,7 @@ static void sub_8078380(struct Sprite *sprite)
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}
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}
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void sub_80783FC(u8 taskId)
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void AnimTask_FrozenIceCube(u8 taskId)
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{
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s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
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s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
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